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Wenjing Li; Ziyi Kuang; Xiaoxue Leng; Richard E. Mayer; Fuxing Wang – Educational Psychology Review, 2024
Although gesturing onscreen instructors are widely included in video lectures, it is still unclear whether, when, and how they are conducive to learning. To clarify this issue, we conducted a set of three-level meta-analyses of 662 effect sizes from 83 articles, spanning Web of Science, PsycINFO, ERIC, Education Research Complete, ProQuest…
Descriptors: Nonverbal Communication, Video Technology, Educational Technology, Teacher Behavior
Fangzheng Zhao; Richard E. Mayer; Nicoletta Adamo-Villani; Christos Mousas; Minsoo Choi; Luchcha Lam; Magzhan Mukanova; Klay Hauser – Journal of Educational Computing Research, 2024
This study examined how well people can recognize and relate to animated pedagogical agents of varying ethnicities/races and genders. For both Study 1 (realistic-style agents) and Study 2 (cartoon-style agents), participants viewed brief video clips of virtual agents of varying racial/ethnic categories and gender types and then identified their…
Descriptors: Race, Sex, Ethnicity, Animation
Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
Sinem Aslan; Lenitra M. Durham; Nese Alyuz; Rebecca Chierichetti; Pete A. Denman; Eda Okur; David I. Gonzalez Aguirre; Julio C. Zamora Esquivel; Hector A. Cordourier Maruri; Sangita Sharma; Giuseppe Raffa; Richard E. Mayer; Lama Nachman – British Journal of Educational Technology, 2024
Previous research showed that the parents acknowledged the technology's benefits for their young children's learning, however, they are still worried about the extended screen time, lack of physical activity and lack of social interactions. To address these concerns, we developed Kid Space to enable pedagogically appropriate technology use for…
Descriptors: Parents, Young Children, Artificial Intelligence, Interpersonal Communication
Xiaoxue Leng; Fuxing Wang; Richard E. Mayer; Tingting Zhao – British Journal of Educational Technology, 2024
This study investigated the effectiveness of visual training or verbal training on how to use a text-picture processing strategy for learning from computer-based multimedia instructional material. Sixty-nine university students were randomly assigned to the verbal training group (students received text-based instruction for a text-picture…
Descriptors: Multimedia Instruction, Multimedia Materials, College Students, Pictorial Stimuli
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students