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Toward a Strengths-Based Model for Designing Virtual Reality Learning Experiences for Autistic Users
Matthew Schmidt; Nigel Newbutt; Minyoung Lee; Jie Lu; Marc-Sonley Francois; Pavlo D Antonenko; Noah Glaser – Autism: The International Journal of Research and Practice, 2024
This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of…
Descriptors: Autism Spectrum Disorders, Adults, Computer Simulation, Program Design
Mohan Yang; Courtney Miller; Helen Crompton; Zilong Pan; Noah Glaser – TechTrends: Linking Research and Practice to Improve Learning, 2024
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the era of Industry 4.0. VR offers immersive and authentic experiences for learners through simulated real-life scenarios during training. While the affordances have been widely discussed, there is a need…
Descriptors: Computer Simulation, Organizational Learning, Training, Technology Integration