NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20251
Since 20246
Since 2021 (last 5 years)14
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gwo-Jen Hwang; Hsin Huang; Hui-Yun Chen – Education and Information Technologies, 2025
Enhancing students' civic literacy is considered an essential educational goal in the 21st century. Therefore, in the teaching process, how to provide students with opportunities to solve problems and how to provide immediate feedback to help students make correct decisions when facing real problems are important and challenging issues. Digital…
Descriptors: Civics, Positive Attitudes, Learning Processes, Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Mohanty, Sattwik; Christopher, B. Prabu – Learning Organization, 2023
Purpose: This paper aims to examine how gamification components affect training outcomes through intrinsic or extrinsic motivation (IM and EM), drawing on the self-determination motivation theory. Design/methodology/approach: In this study, survey method has been used to analyse the hypotheses and objective of the research. A total of 260 surveys…
Descriptors: Gamification, Training, Motivation, Incentives
Rossley, Amanda Crim – ProQuest LLC, 2023
Registered nurses (RNs) working in today's healthcare environment must consistently learn new knowledge and skills, keep abreast of practice changes, and implement strategies to improve patient outcomes. However, healthcare organizations face significant challenges as they attempt to facilitate efficient training. Nursing professional development…
Descriptors: Nurses, Professional Development, Gamification, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Bawa, Arpit – International Journal of Game-Based Learning, 2022
Studies have shown tabletop role playing games (TRPGs) to be effective motivational learning tools that can be utilized in various subject matter. However, limited research has analyzed the elements within TRPGsthat enable them to provide motivation to the users. As such, this study conducted an in-depth examination of the elements of TRPGs…
Descriptors: Role Playing, Games, Motivation, Personal Autonomy
Peer reviewed Peer reviewed
Direct linkDirect link
Lebrón, Mariana J.; Lasley, Joe – New Directions for Student Leadership, 2022
Games aren't just useful products, the process of creating games is playful and full of learning potential. This article builds upon a discussion of game-based learning as a cyclical, iterative process that includes motivation, action, and feedback by taking the discussion of the activity of creating games as learning activity. Leadership students…
Descriptors: Games, Design, Leadership, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Tiffany Shuang-Ching Lee – Interactive Learning Environments, 2024
In recent years, art museums have been putting more effort into creating e-learning resources (ELR) to encourage young children to learn about art off-site. However, research on art museum ELR from the perspective of educational content is scarce. Using the ELR offered to children by Queensland Art Gallery/ Gallery of Modern Art, Australia (QAGOMA…
Descriptors: Foreign Countries, Museums, Art, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Dernat, Sylvain; Rigolot, Cyrille; Vollet, Dominique; Cayre, Patrice; Dumont, Bertrand – Journal of Agricultural Education and Extension, 2022
Purpose: Knowledge Sharing (KS) is seen as a promising framework for renewing advisory systems in agriculture, but its practical application remains an important area of research. In particular, it is important to increase the motivation of farmers to participate in decision-making. Game-based support seems to be applicable to a long-term process…
Descriptors: Food, Agricultural Occupations, Knowledge Management, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Imge Akcakaya Waite; Aysegul Akcay Kavakoglu; Lacramioara Diana Robescu; Diana Mariana Cocarta; Liana Ioana Vuta – International Journal of Sustainability in Higher Education, 2024
Purpose: This study aims to enhance integration of game-based learning (GBL) as a tool for conveying intricate circular economy (CE) concepts effectively into international and interdisciplinary higher education collaborations for the development of sustainable communities. Design/methodology/approach: A series of game-based workshops by the…
Descriptors: Game Based Learning, Educational Cooperation, Interdisciplinary Approach, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Chih-Chung Chien; Yen-Ting Ho; Huei-Tse Hou – Journal of Educational Computing Research, 2024
In the post-pandemic era, distance education and training modes without space constraints are gradually becoming a new trend in training. Game-based training combined with situational simulations is a potential approach. This study used a simulation company scenario and a decision-making analysis task of promotion assessment as the game context,…
Descriptors: Decision Making, Vignettes, Interactive Video, Scaffolding (Teaching Technique)
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Chi Chen; Huei-Tse Hou – Journal of Educational Computing Research, 2024
Technologies like ChatGPT and other AI tools have impacted learning by giving students more chances to ask questions and explore knowledge. The inclusion of Non-Player Characters (NPCs) as scaffolding in game-based situated learning activities can have a positive impact on learning. The application of ChatGPT to role-playing has potential;…
Descriptors: Educational Games, Artificial Intelligence, Natural Language Processing, Scaffolding (Teaching Technique)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pamukcu, Bahattin Selim; Çakir, Hasan – Journal of Learning and Teaching in Digital Age, 2021
To increase the benefits of three-dimensional exercise games, the steps to develop these games need to be effective and efficient. The purpose of this study is to determine the game development model used in the design of three-dimensional games for exercise to create effective, efficient, usable, and safe games for users. In this article, studies…
Descriptors: Exercise, Games, Game Based Learning, Program Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sanmorino, Ahmad; Marnisah, Luis; Sunardi, Hastha – International Journal of Evaluation and Research in Education, 2021
The condition of research productivity in higher education institutions in Indonesia is still not ideal. Departing from this problem, this paper aims to contribute in the form of a framework used as the main alternative in optimizing research productivity, including the number of publications in higher education institutions. The mechanism…
Descriptors: Game Based Learning, Educational Research, Productivity, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Alshammari, Ali – Interactive Learning Environments, 2023
Research relevant to Captology in education is in its infancy. Despite its relative newness, a dearth of literature exists on the subject that addresses the design of a persuasive game for educational purposes. Up to this point, the literature does not include any instructional design theories or theoretical frameworks that can be used…
Descriptors: Game Based Learning, Theories, Game Theory, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries