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Hannah Rapaport; Hayley Clapham; Jon Adams; Wenn Lawson; Kaska Porayska-Pomsta; Elizabeth Pellicano – Autism: The International Journal of Research and Practice, 2024
'Autistic inertia' is part of the Autistic community's everyday lexicon, yet the condition has received scant attention in the academic literature. The little attention it has received has focused on the disabling impact of 'inertial rest' (difficulty initiating tasks), with minimal exploration of the potential benefits of inertial motion…
Descriptors: Adults, Autism Spectrum Disorders, Motion, Experience
Capturing Self-Regulated Learning Processes in Virtual Reality: Causal Sequencing of Multimodal Data
Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
Michele E. Peters – ProQuest LLC, 2024
This study explores how elementary gifted learners, through the use of fidget strategies, self-regulate levels of attention to increase focus and decrease inattentiveness in the gifted support and general education classrooms. Gifted learners may often be overlooked in areas such as self-regulation and explicitly taught strategies because they…
Descriptors: Academically Gifted, Elementary School Students, Multisensory Learning, Sensory Experience
Martin Dale-Hench – Sign Language Studies, 2024
This article explores turn-taking in Japanese Sign Language ( JSL) by using Baker's (1977) framework. JSL as a language is wholly unrelated to American Sign Language (ASL), but because Baker and other discourse analysts have always been concerned mostly with ASL and European sign languages, it remains to be seen if Asian sign languages such as JSL…
Descriptors: Sign Language, Japanese, Interaction, Attention
Bentley, Laura A.; Eager, Rebecca; Savage, Sally; Nielson, Cathy; White, Sonia L. J.; Williams, Kate E. – Developmental Science, 2023
The benefits of active music participation and training for cognitive development have been evidenced in multiple studies, with this link leveraged in music therapy approaches with clinical populations. Although music, rhythm, and movement activities are widely integrated into children's play and early education, few studies have systematically…
Descriptors: Foreign Countries, Preschool Children, Preschool Education, Intervention
McGowan, Amanda L.; Gerde, Hope K.; Pfeiffer, Karin A.; Pontifex, Matthew B. – Early Education and Development, 2023
Research Findings: The present study examined the associations among meeting 24-hour movement behavior recommendations set by the World Health Organization (2019) and young children's self-regulation and quantity estimation skills in a sample of 123 children (n = 65 female; 4.9 ± 0.7 years) in mid-Michigan. Meeting screen time recommendations…
Descriptors: Motion, Child Behavior, Guidelines, Computation
What Works Clearinghouse, 2022
Developing self-regulation at an early age is important for children's success in school and in life. Self-regulation involves the ability to remember instructions, shift attention from one thing to another, and reduce the intensity and frequency of impulsive emotions and behaviors. "Red Light, Purple Light" is a preschool program that…
Descriptors: Self Management, Preschool Children, Educational Games, Skill Development
What Works Clearinghouse, 2022
Developing self-regulation at an early age is important for children's success in school and in life. Self-regulation involves the ability to remember instructions, shift attention from one thing to another, and reduce the intensity and frequency of impulsive emotions and behaviors. "Red Light, Purple Light" is a preschool program that…
Descriptors: Self Management, Preschool Children, Educational Games, Skill Development