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Christopher D. Hromalik; William N. Myhill; Celestia A. Ohrazda; Nancy R. Carr; Stephanie A. Zumbuhl – International Journal of Inclusive Education, 2024
The Universal Design for Learning (UDL) framework has been shown to support instructors in the design of inclusive instructional learning environments. However, few studies have examined the effects of UDL professional development programmes for community college faculty and staff. The present study examined the effects of a four-day Universal…
Descriptors: Usability, Community Colleges, Inclusion, Professional Development
Achraf Ammar; Khaled Trabelsi; Mohamed Ali Boujelbane; Atef Salem; Omar Boukhris; Jordan M. Glenn; Piotr Zmijewski; Haitham A. Jahrami; Hamdi Chtourou; Wolfgang I. Schöllhorn – Educational Psychology Review, 2024
The paradoxical effects of contextual interference (CI) assume that high CI practices hinder performances during the acquisition phase of learning, while providing more permanent enhancement during the retention phase. This meta-analysis evaluates the possible generalizability of the CI phenomenon in physical education (PE) and sports contexts,…
Descriptors: Physical Education, Skill Development, Performance, Meta Analysis
Andrea Marquardt Donovan – ProQuest LLC, 2024
Learning mathematics involves abstract thinking and the use of symbols. To be successful in a mathematics classroom, students must master what symbols mean and how they work. Much prior work has focused on the nature of the external representations used in mathematics instruction, including manipulatives and symbolic representations. In this work,…
Descriptors: Symbols (Mathematics), Thinking Skills, Learning Processes, Elementary School Mathematics
Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination
Yilmaz, Rabia M. – Interactive Learning Environments, 2023
In this study, the effects of using cueing with a narrator in animations on science learning and cognitive load level of elementary students have been revealed. For this purpose, a quantitative research design is used in the study. 223 third grade students, 124 of them are girls and 99 of them are boys, have formed the sample. The results show…
Descriptors: Cues, Animation, Educational Media, Learning Processes
Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Yeter Ünlü; Emre Yildiz; Sinan Akdag – Distance Learning, 2024
This study adopted integrated cooperative learning and writing-to-learn activities rather than the traditional approach to having preservice science teachers acquire knowledge about classroom management. The effects of these practices were compared. This research aims to determine the effects of cooperative news articles and story writing, as well…
Descriptors: News Writing, Cooperative Learning, Writing (Composition), Electronic Learning
Ginns, Paul; Muscat, Katherine; Naylor, Ryan – Educational and Developmental Psychologist, 2023
Objective: When students learn or solve problems, attentional resources are depleted; rest breaks may restore cognitive functioning in support of learning. Research framed by attention restoration theory holds that exposure to natural environments may be another means to restore attentional resources. The study investigated the effects of…
Descriptors: Intervals, Attention, Learning Processes, Problem Solving
Philomina Abena Anyidoho; Rebecca Berenbon; Bridget McHugh – International Journal of Training and Development, 2024
Many workforce development training programmes use learning gains as a measure of programme effectiveness. However, research on K-12 education suggests that posttest scores may be influenced by pretesting effects. Pretesting may improve posttest performance by giving learners preknowledge of posttest content. Alternatively, pretesting may enhance…
Descriptors: Trainees, Trainers, Labor Force Development, High Stakes Tests
Liu, Tzu-Chien; Lin, Yi-Chun; Paas, Fred – Educational Technology Research and Development, 2022
We investigated whether the temporal contiguity effect, which holds that information sources, such as visual information and narration need to be temporally coordinated for learning to be effective, can also be found in narrated slideshows. A concurrent presentation-key point format (CPK), in which visual information sequentially appeared as key…
Descriptors: Information Sources, Learning Processes, Visual Aids, Narration
Zachary P. Goldman – ProQuest LLC, 2022
This research focuses on a dual mediation model designed to describe the learning process of sixth grade students practicing mathematics to improve Mathematics Operation Proficiency while experiencing different forms of feedback. The variables of interest in this study are the predictor variable feedback type, the mediating variables of Affective…
Descriptors: Learning Processes, Grade 6, Elementary School Mathematics, Mathematics
Medley-Rath, Stephanie; Morgan, Rebekah – Teaching Sociology, 2022
Advanced undergraduate students struggle with executing complete research projects that involve data collection and analysis. Research indicates that engaging in undergraduate research is a high-impact practice. The American Sociological Association recommends that sociology majors engage in research beyond their research methods and statistics…
Descriptors: Undergraduate Students, Student Research, Researchers, Self Efficacy
Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
A Study on the Users' Experience in Learning Using a Virtual Reality Laboratory for Medical Sciences
Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine