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Koraya Techawongstien – Qualitative Research Journal, 2024
Purpose: The Thai video game domain has witnessed substantial growth in recent years. However, many games enjoyed by Thai players are in foreign languages, with only a handful of titles translated/localized into the Thai locale. Some Thai video game enthusiasts have taken on the role of unofficial translators/localizers, contributing to a…
Descriptors: Research Methodology, Data Collection, Video Games, Second Languages
David-Ojumu, Omobolaji – ProQuest LLC, 2022
As content creation becomes more accessible and social through gaming, defying hardware barriers, not deterred by software interfaces, moving gaming into the cloud has made it a massive multiplier for players to explore their literacies and creativity without the clutter of the physical space. Videogaming's popularity has sparked controversy,…
Descriptors: Ethnography, Case Studies, Video Games, Learner Engagement
Pacheco-Costa, Alejandra; Guzmán-Simón, Fernando – Journal of Early Childhood Research, 2021
Among the recent approaches to literacy incorporated into Literacy Studies, the concept of (im)materiality has enabled researchers to delve into the fluid and hybrid nature of contemporary literacy practices in early childhood. Our research explores the (im)materiality of literacy practices from the perspectives of space, screen mediation,…
Descriptors: Literacy, Ethnography, Multiple Literacies, Literacy Education
Evaldsson, Ann-Carita – International Journal for Research on Extended Education, 2021
In this study, particular focus is on micro-ethnographic studies of children's peer play-in-action and how children create shared peer cultures through their collaborative performances in situated game activities. It will be shown how children create micro dramas in play that serve as cultural frameworks to i) dramatize and transform experiences…
Descriptors: Play, Peer Relationship, Foreign Countries, Games