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I-Cheng Lin; Shu-Hsuan Chang; Pin-Chien Liu; Po-Jen Kuo; Kuo Chia Chung – Educational Technology & Society, 2024
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact…
Descriptors: Educational Games, Game Based Learning, Gamification, Creativity
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Zhazira Ailauova; Yunus Dogan; Veli Batdi – Educational Research and Evaluation, 2024
In today's interconnected world, cross-cultural competence is essential for students' success. This article investigates how educational interventions foster this crucial skill. Using a mixed-meta research method, the study combines a meta-analysis of 16 quantitative studies (12,800 participants) with a meta-thematic analysis of 7 qualitative…
Descriptors: Cultural Awareness, Preservice Teachers, Teacher Education Programs, Intervention
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Zhang, Qing; Cheung, Elizabeth S. T.; Cheung, Christian S. T. – Science Insights Education Frontiers, 2021
The flipped classroom is one the most popular teaching models in recent years. Domestic and international scholars have carried out many experimental and quasi-experimental studies to explore the impact of flipped classroom on students' academic performance, but the results are mixed. To further explore the impact of flipped classroom on college…
Descriptors: Flipped Classroom, College Students, Instructional Effectiveness, Academic Achievement