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Streifer, Adriana C.; Palmer, Michael S. – College Teaching, 2023
Specifications grading is an alternative grading scheme that prioritizes transparency and progress-oriented feedback, with the goals of increasing student motivation, fostering clear communication, and achieving educational equity. Despite its recent, rapid increase in popularity, little attention has been paid to the forms of support faculty need…
Descriptors: Grading, Alternative Assessment, Evaluation Methods, Student Evaluation
Donald A. Saucier; Tucker L. Jones; Tiffany J. Lawless; Amanda L. Martens; Conor J. O'Dea; Svyatoslav Prokhorets; Evelyn Stratmoen – College Teaching, 2025
We designed and implemented an innovative teacher learning activity within the context of a graduate course. Course-takers created and completed a teaching demonstration and their "students" (i.e., fellow course-takers) were each assigned a specific role to play (e.g., disengaged) in order to provide the "teachers" with…
Descriptors: Active Learning, Role Playing, Demonstrations (Educational), Learning Activities
Nielsen, Danielle; Nititham, Diane Sabenacio; Polizzi, Marc – College Teaching, 2022
Much scholarship available on team-teaching focuses on K-12 programming, with limited examples in post-secondary education. Adding to the growing research on college-level team-taught courses, this reflection describes how interdisciplinary team-teaching can offer not only a pedagogically innovative experience for students but also highlight the…
Descriptors: Team Teaching, Interdisciplinary Approach, Praxis, College Faculty
Carman, Angela; Brady, Christy; Conatser, Trey – College Teaching, 2022
Game-based learning offers a compelling prospect for innovative teaching and student engagement, but popular examples often involve either complex, time-consuming systems that invite high-order thinking, or simpler, quick versions that reward memorization. Far less common are games that fit low-stakes activities (such as concept review) but…
Descriptors: Thinking Skills, Skill Development, Game Based Learning, Instructional Innovation