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Madhumita Banerjee; Kaila Bingen – Experiential Learning and Teaching in Higher Education, 2024
This study presents a course model to demonstrate how students' current work experiences can be utilized as a viable alternative to internships. While internships have been shown to enhance a student's college experience, underserved and underrepresented students are often unable to pursue this high impact practice due to financial,…
Descriptors: College Students, Internship Programs, Experiential Learning, Work Experience Programs
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Matthew T. Hora; Zi Chen; Matthew Wolfgram; Jiahong Zhang; Jacklyn John Fischer – Journal of Higher Education, 2024
Internships are widely promoted high-impact practices that can have positive impacts on students' academic and post-graduate success, yet how specific features facilitate these outcomes is understudied. Instead, internships are often studied in terms of mere participation, without recognizing that these experiences are complex pedagogic spaces…
Descriptors: Internship Programs, Educational Practices, Student Satisfaction, Cultural Influences
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Hora, Matthew T.; Wolfgram, Matthew; Chen, Zi; Lee, Changhee – Teachers College Record, 2021
Background: Internships for college students can enhance their grades, skills, and employment prospects, but finding and completing an internship sometimes requires considerable resources. Consequently, before postsecondary institutions consider mandating this high-impact practice, more evidence is needed regarding the various obstacles students…
Descriptors: Barriers, Internship Programs, College Students, Black Colleges
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Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
Valentine, Jessa; Price, Derek; Yang, Haisheng – Lumina Foundation, 2021
This report examines the relationship between students' participation in high-impact practices (HIP) and their perceived learning gains, with special attention paid to the nature of these relationships among Black and Hispanic students and among students 25 years or older. In 2018, with support from Lumina Foundation, the National Association of…
Descriptors: Educational Practices, Achievement Gains, Correlation, Student Participation