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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Kan, Mustafa Onur – Educational Policy Analysis and Strategic Research, 2021
This study aims to identify the interactive metadiscourse markers in the main sections of the articles (introduction, method, findings, results, discussion and conclusion) in the fields of science and social sciences. Designed as a descriptive research, this study employs the survey model. The articles analyzed in this study are a total of 16…
Descriptors: Discourse Analysis, Text Structure, Research Reports, Sciences