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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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Sachs, Línlya; Aparecida Paião, Cintia; Alves, Whendelly L.L. – Power and Education, 2023
This paper aims to present two potential instruments that will address the lack of knowledge in regard to the context of students' reality from teaching professionals in a specific school, these being: a local historiography (record of "yesterday"), based on oral history; and a reality inventory (record of "today"), elaborated…
Descriptors: Historiography, Oral History, Action Research, Social Action