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Rhona Anne Dick – Childhood Education, 2024
"Screen time" has become a loaded phrase, conjuring images of sedentary, isolated children absorbed in a virtual world... so-called "screen zombies"! However, it's crucial to recognize that not all screen time is created equal. In this article, the authors explore the imperative of providing educators and caregivers with…
Descriptors: Children, Technology Uses in Education, Handheld Devices, Interactive Video
Allyson L. Snyder; Drew P. Cingel; Alexis Patterson Williams – Journal of Children and Media, 2024
Promoting science, math, engineering, and technology (STEM) skills for young children provides foundation for and interest in later STEM learning, making early childhood an important time to develop these competencies. Young children also spend increasing amounts of time with media, and thus it is important to understand if children are accessing…
Descriptors: Parent Background, Educational Attainment, Scientific Literacy, Self Efficacy
Tahir Saleem; Baber Sultan Ali Khan – International Journal of Early Years Education, 2024
The current study investigates how educational media influences the early bilingual language development of Pakistani children. An exploratory sequential research design was employed, spanning a 16-week observation period and the utilisation of a Likert-scale based questionnaire. A cohort of twenty 5-year-old children and their parents…
Descriptors: Foreign Countries, Educational Media, Second Language Learning, Bilingualism
Sebastian Ruin; Martin Giese – Health Education Journal, 2024
Background: In this paper, we explore the role digital health education can play in physical education. We argue that the use of digital media and technologies has been accompanied by fundamental changes in basic sports pedagogical categories such as body, movement and experience. In doing so, we advance the thesis that increasing digitalisation…
Descriptors: Foreign Countries, Physical Education, Health Education, Health Related Fitness
Catherine A. Manly – Research in Higher Education, 2024
This study investigates the effect of offering multiple means of representing content, one aspect of Universal Design for Learning (UDL). Students across the full range of the dis/ability spectrum all too often struggle to achieve course success. UDL-based course design promises to help students with disabilities (whether disclosed or not) as well…
Descriptors: Access to Education, Students with Disabilities, Program Effectiveness, Online Courses
Gisela Canelhas; Paulo Nuno Vicente – Education and Information Technologies, 2024
Editing techniques enable audiovisual producers to merge viewpoints of a single subject and condense time and space between scenes, leading to more engaging videos. However, for content aimed at young children, these techniques may compromise intelligibility if not correctly understood, thus posing a risk to the overall learning experience. This…
Descriptors: Video Technology, Educational Media, Preschool Children, Audiovisual Aids
Bhoomi K. Thakore – American Journal of Play, 2024
The author analyzed popular YouTube toy play videos, reviewing the range of storylines and their impact and influence. She argues that, although such videos may contribute to the commercialization of toys and play, they may also facilitate development of fine motor skills, socialization, and learning. She notes that, as with all Internet content,…
Descriptors: Toys, Play, Educational Media, Computer Assisted Instruction
Chanoknan Kwangpukieo; Tatsirin Sawangboon – International Education Studies, 2024
This research aims to enhance mathematical proficiency and stimulate creative thinking among 10th-grade students through the implementation of the 5E Inquiry-Based Learning approach with Supplementary Media. The study explores the effectiveness of this pedagogical approach in transforming the learning experience and outcomes in mathematics…
Descriptors: Foreign Countries, STEM Education, Secondary School Students, Grade 10
Haya Taira; Rika Rafikah Agustin; Diana Rochintaniawati – Journal of Science Learning, 2024
The human mindset significantly affects the progress of Science and Technology. Drugs are one of the examples that result from human complex thought. Lack of understanding of this topic can lead to others experimenting with dangerous psychotropic drugs. Studying sciences using only textbooks will not be imprinted in student memories. Consequently,…
Descriptors: Junior High School Students, Junior High School Teachers, Cartoons, Electronic Learning
Özge Çiçek Sentürk; Mahmut Selvi – Environmental Education Research, 2024
Individuals' interests, motivations, and knowledge about the environment can affect their behavior toward the environment. This mixed-methods sequential explanatory research study examined the effect of argumentation-supported educational comics used in science lessons on the environmental interest, motivation, and academic achievement of…
Descriptors: Foreign Countries, Grade 5, Secondary School Students, Cartoons
Educating Non-Specialized Audiences about Seismic Design Principles Using Videos and Physical Models
Mauricio Morales-Beltran; Ecenur Kizilörenli; Ceren Duyal – International Journal of Assessment Tools in Education, 2024
The prevalence of self-construction practices in Türkiye has resulted in a building stock whose earthquake resilience is highly uncertain. To mitigate the potentially devastating impact of anticipated large earthquakes, one viable approach is to increase earthquake awareness among builders themselves. However, these builders lack formal…
Descriptors: Foreign Countries, Video Technology, Audiences, Seismology
Robby Hilmi Rachmadian; Alfyananda Kurnia Putra; Sumarmi Sumarmi; Heni Masruroh – International Journal of Learning Technology, 2024
Geography education usually faces the problem of a monotonous learning process. Therefore, educators constantly seek better teaching strategies to present interesting and enjoyable classes. The main objective of this study is to 'present learning technology to improve geoheritage understanding' through an open-access website powered by interactive…
Descriptors: Experiential Learning, Computer Simulation, Educational Media, Technology Uses in Education
Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Pin-Hui Li; Yueh-Min Huang; Ting-Ting Wu – British Journal of Educational Technology, 2025
Virtual Reality (VR) has demonstrated significant advantages in various educational fields as it allows learners to actively learn in high interactivity and realism under their learning pace. However, for low-achieving students, VR learning environments may introduce some challenges, which are problems encountered during their learning process,…
Descriptors: Self Management, Computer Simulation, Educational Environment, Technology Uses in Education
Frederik Dilling; Rebecca Schneider; Hans-Georg Weigand; Ingo Witzke – ZDM: Mathematics Education, 2024
This article presents an extension of the well-known TPACK model to describe the professional digital competencies of mathematics teachers. The extension leads to what we want to call MPC-model (Media-Pedagogy-Content) in the following. It additionally includes (1) the consideration of competencies instead of knowledge for a holistic description,…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Models
Scott McNamara; Victoria Larocca; Rebecca Bassett-Gunter – Physical Education and Sport Pedagogy, 2024
Background: Educational podcasts are a new medium that provides content and profession-specific knowledge. Although educational podcasts are widely distributed and listened to within professional fields, little is known about the communities of learners or communities of practices (CoPs) that surround them. Within the field of physical education,…
Descriptors: Educational Media, Audio Equipment, Telecommunications, Physical Education