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Phan, Trang; Zhu, Meina; Paul, Mary – Educational Media International, 2021
This study reports on the effects of professional development (PD) training programs on faculty's perceptions and uses of technology for teaching and learning using mixed methods. Collected data include survey questionnaires to faculty at a school of education (N = 47) and focus group interviews on nine participants. The qualitative findings…
Descriptors: Educational Technology, Technological Literacy, Faculty Development, College Faculty
Zhu, Meina; Zhang, Ke – Education and Information Technologies, 2023
Since the COVID-19 pandemic, there has been an increasing growing need for learning experience or instructional designers. As a result, online courses on user experience (UX) design for learning are in demand to prepare those much-needed professionals. This paper reports the first circle of educational design research (EDR) on such a completely…
Descriptors: COVID-19, Pandemics, Online Courses, Design
Phan, Trang; Paul, Mary; Zhu, Meina – Contemporary Educational Technology, 2021
This study portrays profile uses of technology in the classroom by faculty at a school of education at a university in Central California (N = 47). First, it describes their professional uses of certain technology on a frequency scale. Second, it reports the effects of faculty's teaching philosophy and perceptions of instructional technology (IT)…
Descriptors: Educational Technology, Technology Integration, Teacher Educators, Teacher Attitudes
Zhu, Meina; Kadirova, Dilnoza – Open Learning, 2022
Given the rapid rise of open educational resources (OER) for informal learning pursuits impacting countless millions of people each day around the world, this study investigated the impact of the initiative that spearheaded this movement; namely, Massachusetts Institute of Technology (MIT) open courseware (OCW). More specifically, it explored…
Descriptors: Independent Study, Student Attitudes, Learning Experience, Computer Science Education
Liao, Yin-Chan; Ottenbreit-Leftwich, Anne; Zhu, Meina; Jantaraweragul, Katie; Christie, Laura; Krothe, Kandi; Sparks, Katy – TechTrends: Linking Research and Practice to Improve Learning, 2021
K-12 online learning can be advantageous in a variety of circumstances, including inclement weather days and emergency remote teaching. With the lessons learned from the COVID-19 pandemic, many K-12 districts may consider ways to incorporate online learning into their regular school plans after they resume face-to-face instruction. However, the…
Descriptors: Elementary School Teachers, Elementary School Students, COVID-19, Pandemics
Zhu, Meina – Distance Education, 2021
The management of self-directed learning is especially critical for massive open online course (MOOC) learners. This mixed-method study investigated MOOC instructors' strategies to facilitate learners' self-management skills for SDL. The study used three data sources: (a) an online survey with 198 MOOC instructors; (b) semi-structured interviews…
Descriptors: Independent Study, Distance Education, Educational Technology, Technology Uses in Education
Zhu, Meina; Berri, Sarah; Zhang, Ke – Education and Information Technologies, 2021
This case study explored effective instructional strategies and technology use in blended learning (BL) in a graduate course in the USA. Varied forms of data were collected, including (1) semi-structured interviews with students, (2) mid-term and final course evaluations, (3) two rounds of online debates, (4) four weeks of online reflection…
Descriptors: Blended Learning, Educational Strategies, Technology Uses in Education, Instructional Effectiveness
Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
Zhu, Meina; Sabir, Najia; Bonk, Curtis J.; Sari, Annisa; Xu, Shuya; Kim, Minkyoung – Turkish Online Journal of Distance Education, 2021
This mixed-methods study investigates the design and instructional practices of massive open online courses (MOOCs) instructors within the learning environment to address the cultural diversity and learner personalization needs. Leveraging a grounded theory approach, the researchers analyzed two rounds of email interviews (n1= 25; n2=19) with MOOC…
Descriptors: Student Diversity, Large Group Instruction, Online Courses, Culturally Relevant Education
Ozogul, Gamze; Zhu, Meina; Phillips, Tanner M. – Online Learning, 2022
Online instructional design and how to engage students cognitively in online asynchronous courses have been an ongoing question. This case study presents an intentional design of an asynchronous online graduate course to foster cognitive presence. The research questions investigate students' cognitive presence (CP) captured by two measures:…
Descriptors: Group Discussion, Computer Mediated Communication, Predictor Variables, Instructional Design