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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Hong, Jon-Chao; Cao, Wei; Liu, Xiaohong; Tai, Kai-Hsin; Zhao, Li – Journal of Research on Technology in Education, 2023
Due to COVID-19, the primary teaching method has changed from traditional face-to-face teaching to online teaching. The present study explored the correlates between two personality traits, Neuroticism and Extraversion, and two types of self-efficacy, Internet self-efficacy and academic self-efficacy, on practical performance anxiety. Data from…
Descriptors: Personality Traits, Predictor Variables, Internet, Self Efficacy
Hong, Jon-Chao; Zhang, Hui-Ling; Ye, Jian-Hong; Ye, Jhen-Ni – Education Sciences, 2021
There has been a marked increase in internship participation in recent decades. Many students who take cooperative programs consider internships to be the most appropriate entry point into their chosen careers. However, few studies have investigated factors related to internships from an engagement-value perspective that can influence the…
Descriptors: Self Efficacy, Vocational Education, Internship Programs, Academic Achievement
Hong, Jon-Chao; Hwang, Ming-Yueh; Tsai, Chi-Ruei – International Journal of Science and Mathematics Education, 2021
In science, technology, engineering, arts, and mathematics (STEAM), hands-on making is the interplay of the sensuous forces of object-free and object-related intelligence transcendence in the continual process of quality improvement. The present research involved the design of a STEAM contest that focuses on having students use hand tools to…
Descriptors: STEM Education, Art Education, Hands on Science, Competition
Hong, Jon-Chao; Liu, Xiaohong; Cao, Wei; Tai, Kai-Hsin; Zhao, Li – Educational Technology & Society, 2022
With the outbreak of COVID-19, more online learning has been adopted for distance learning. However, the effectiveness of online learning for those students engaged in it for the first time has not been discussed. This study aims to investigate perceived ineffectiveness of online learning and its antecedents related to cognitive and affective…
Descriptors: Self Efficacy, Electronic Learning, Psychological Patterns, Instructional Effectiveness
Hong, Jon-Chao; Hwang, Ming-Yueh; Tsai, Chih-Min; Liu, Ming-Chou; Lee, Yi-Fang – Interactive Learning Environments, 2022
To understand how information communication technology (ICT) educational policies have been put into practice in educational settings, we used the acceptance model to analyze the role of teacher characteristics in their acceptance of educational policies. By reframing the present technology acceptance model for the context of ICT educational…
Descriptors: Teacher Attitudes, Information Technology, Educational Technology, Educational Policy
Nguyen, Hoang Bao Ngoc; Hong, Jon-Chao; Chen, Mei-Lien; Ye, Jhen-Ni; Tsai, Chi-Ruei – Research in Science & Technological Education, 2023
Background: Hands-on activities and makerspaces have rapidly gained popularity in recent years. One of the reasons for this is that they have the potential to stimulate interest and identity development in STEM or STEAM. Taiwan has organized many technology and science competitions for students to raise their interest and creativity in the past…
Descriptors: Elementary School Students, Secondary School Students, Foreign Countries, Self Efficacy
Yang, Xiantong; Zhang, Mengmeng; Kong, Lingqiang; Wang, Qiang; Hong, Jon-Chao – Journal of Science Education and Technology, 2021
Game-based learning supported by mobile intelligence technology has promoted the renewal of teaching and learning models. Herein, a model of Question-Observation-Doing-Explanation (QODE) based on smart phones was constructed and applied to science learning during school disruption in COVID-19 pandemic. In this study, from the theoretical…
Descriptors: Scientific Literacy, Self Efficacy, Anxiety, Electronic Learning
Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: The linkage between group members' characteristics, group cohesiveness, knowledge application, and competitive performance has rarely been studied. Purpose: This study aimed to explore the correlations among individual characteristics (i.e. prosociality), collective mind (i.e. collective efficacy and cohesiveness), and how these…
Descriptors: Scientific Literacy, Knowledge Level, STEM Education, Art Education
Bylieva, Daria; Hong, Jon-Chao; Lobatyuk, Victoria; Nam, Tatiana – Education Sciences, 2021
The COVID-19 pandemic has contributed to the accelerated spread of e-learning around the world. In e-learning, self-regulation becomes more relevant than ever. Reducing the influence of traditional features of the face-to-face learning environment and increasing the impact of the e-environment place high demands on students' self-regulation. The…
Descriptors: Self Management, Electronic Learning, Online Courses, COVID-19