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Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
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Monica Castañeda-Kessel; Idalis Villanueva Alarcón; Ryan Berke – Journal of Research Administration, 2023
Problem Statement: Early-career science, technology, engineering, and math (STEM) faculty members are often challenged when identifying authentic diversity, equity, and inclusion (DEI) goals, objectives, and tasks for their research grant proposals. Advancing DEI has not been one person's job but rather the responsibility of a highly organized…
Descriptors: Beginning Teachers, Science Teachers, College Faculty, STEM Education
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Kaitlyn Storm; Jerry Zhang; Eileen Haase – Biomedical Engineering Education, 2022
Our first year biomedical engineering course exposes students to multiple engineering and design techniques within an overarching theme of understanding health inequity. Currently, the semester-long curriculum excludes computational methods such as Python programming and Machine Learning, which are usually not introduced until more advanced BME…
Descriptors: Artificial Intelligence, Programming Languages, Learning Modules, Introductory Courses