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Byram, Jamie Lynn; Grable, John; White, Kenneth J.; Thomas, Michael; Watkins, Kimberly – Journal of Extension, 2021
The purpose of this paper is to present a profile of middle-school-age youth who participated in a weeklong experiential residential camp focused on helping campers learn about and interact with money, personal finance topics, and mainstream financial service providers. Based on pre- and post-test data, it was determined an experiential real-world…
Descriptors: Money Management, Middle School Students, Profiles, Camps
Walker, John P.; Rocconi, Louis M. – Research & Practice in Assessment, 2021
Kolb's experiential learning cycle theorizes the process of learning through a hands-on experience. Although the Association of American Colleges and Universities (AAC&U) Valid Assessment of Learning in Undergraduate Education (VALUE) rubrics provide a direct measure of the qualities of this learning cycle, few indirect measures have been…
Descriptors: Experiential Learning, Student Surveys, Student Evaluation, Scoring Rubrics
Cody, Christa; Maniktala, Mehak; Lytle, Nicholas; Chi, Min; Barnes, Tiffany – International Journal of Artificial Intelligence in Education, 2022
Research has shown assistance can provide many benefits to novices lacking the mental models needed for problem solving in a new domain. However, varying approaches to assistance, such as subgoals and next-step hints, have been implemented with mixed results. Next-Step hints are common in data-driven tutors due to their straightforward generation…
Descriptors: Comparative Analysis, Prior Learning, Intelligent Tutoring Systems, Problem Solving
Tang, Hengtao; Dai, Miao; Yang, Shuoqiu; Du, Xu; Hung, Jui-Long; Li, Hao – Distance Education, 2022
The purpose of this research was to apply multimodal learning analytics in order to systemically investigate college students' attention states during their collaborative problem-solving (CPS) in online settings. Existing research on CPS relies on self-reported data, which limits the validity of the findings. This study looked at data in a…
Descriptors: Learning Analytics, College Students, Attention, Cooperative Learning
Sarfo, Frederick Kwaku; Debrah, Patrick; Amankwah, Francis; Owusu Mensah, Francis – Cogent Education, 2022
The study was designed to investigate the impact of First Principles of Instruction (FPI) with computer animation and chart, and their functional effect on gender to acquire expertise in science in Junior High School (JHS). The content for the treatments was selected from JHS integrated science syllabus. The contents of the instructional media…
Descriptors: Animation, Teaching Methods, Gender Differences, Junior High School Students
Endsley, Kelli – ProQuest LLC, 2022
Purpose: The purpose of this quantitative quasi-experimental study was to focus on the difference of Instructional Reading Level (IRL) scores in Title I public elementary school students, before and after Tier II Response to Intervention (RTI) was implemented. Theoretical Framework: This study was applied theoretically to Vygotsky's sociocultural…
Descriptors: Response to Intervention, Elementary Secondary Education, Federal Legislation, Educational Legislation
Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny Smith; Ryan S. Baker; Sidney K. D'Mello – Grantee Submission, 2022
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has indicated the importance of embedding learning supports within educational games to promote learning and other outcomes (e.g., enjoyment). However, more research is needed to…
Descriptors: Educational Games, Time Factors (Learning), Instructional Design, Problem Solving
Laura J. Bianco – ProQuest LLC, 2022
Distance education has become increasingly popular among college students over the last two decades and institutions have responded to this demand by offering more online and hybrid courses. These courses provide many benefits to students, including increased flexibility and accessibility, which contribute to its growing popularity. However,…
Descriptors: Academic Achievement, Self Esteem, Anatomy, Physiology
Victoria S. Fringer; Elijah R. Farley; Kimberly Mandery; Michael Badger; Charlee Johnson; Katarina Hanson; Madeline Zamzow; Zoe Armstrong; Lauren LeBourgeois; Tracy Bibelnieks; Jacob W. Wainman – Journal of Chemical Education, 2022
Inquiry-based laboratories were implemented into a General Chemistry Laboratory sequence, and the impact of these exercises on students' experimental design skills was assessed using a four-part assessment developed for this study. This assessment contained a multiple-choice section, a section asking students to explain their reasoning behind a…
Descriptors: Active Learning, Inquiry, Conventional Instruction, Comparative Analysis
Xiaohan Ma – Language Testing in Asia, 2024
This research explores the use of the Quizlet application in teaching Chinese as a foreign language, employing a mixed methods approach. The participants of this study were 60 international students who majored in Chinese at a university in China. The students were divided into two groups and received instruction through traditional teaching…
Descriptors: Language Skills, Learner Engagement, Influence of Technology, Tests
Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
Halil Tas; Muhammet Baki Minaz – SAGE Open, 2024
Today, individuals should adapt themselves to the rapidly changing and developing information age and have learning skills. It is only possible by adopting new approaches and strategies instead of traditional teaching methods and techniques. Different learning and teaching approaches are characterized by various methods and designs, such as…
Descriptors: Social Studies, Learning Modalities, Learning Activities, Academic Achievement
Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness