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Yan, Lixiang; Martinez-Maldonado, Roberto; Zhao, Linxuan; Dix, Samantha; Jaggard, Hollie; Wotherspoon, Rosie; Li, Xinyu; Gaševic, Dragan – British Journal of Educational Technology, 2023
Simulation-based learning provides students with unique opportunities to develop key procedural and teamwork skills in close-to-authentic physical learning and training environments. Yet, assessing students' performance in such situations can be challenging and mentally exhausting for teachers. Multimodal learning analytics can support the…
Descriptors: Learning Analytics, Simulation, Teamwork, Cooperative Learning
Kilty, Trina J.; Burrows, Andrea C. – Education Sciences, 2022
The purpose of this study was to explore how undergraduate college students formed partnerships in informal educational teams to design and build an interdisciplinary, ill-defined, integrated science, technology, engineering, and mathematics (STEM) project and translate it to lessons taught to a pre-collegiate student (e.g., K-12 in the US)…
Descriptors: Undergraduate Students, STEM Education, Partnerships in Education, Interdisciplinary Approach
Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
Stephen Secules – European Journal of Engineering Education, 2023
This paper examines specific problems of educational practice that I, an undergraduate engineering educator and education researcher, have encountered in creating an interdisciplinary engineering project course. I reveal my process of theorising about problems of practice to position engineering educators' pedagogical theorising as worthy of…
Descriptors: Engineering Education, Undergraduate Study, Interdisciplinary Approach, Problems
Liao, Yin-Chan; Ringler, Marjorie – Cogent Education, 2023
This study was undertaken to address an issue of student retention and learning in undergraduate computer science (CS) courses. To improve students' CS learning experience, the goal of this case study was to support five CS faculty's integration of active learning into their teaching, using the Understanding by Design framework. We explored the CS…
Descriptors: Active Learning, Teaching Methods, Computer Science Education, Educational Change
Nemiro, Jill E. – Educational Studies, 2021
School robotics programmes help students learn science and maths curriculum and acquire needed social skills, such as collaboration. The aim of this observational study was to compare the level of seven variables indicative of student collaborative behaviour (focus, effort/contribution, communication, problem-solving, engagement in inquiry,…
Descriptors: Cooperation, Student Behavior, Elementary School Students, Robotics
Loucks, Susan; Ozogul, Gamze – TechTrends: Linking Research and Practice to Improve Learning, 2020
There is an increased demand for a skilled workforce that is prepared for work in today's digital economy, which is often done in virtual teams. Thus, while many students today have little or no experience working in this mode, they are often placed in virtual teams early in their careers. We argue that that if students have the opportunity to…
Descriptors: Undergraduate Students, Business Administration Education, Leadership Training, Leadership
Jabbari, Nasser; Eslami, Zohreh R. – Language Learning & Technology, 2023
This study investigated negotiations for meaning as conditions for second language (L2) learning in the context of a massively multiplayer online role-playing game, World of Warcraft (WoW) (Blizzard Entertainment, 2004). Varonis and Gass's (1985) and Smith's (2003a) models were used to identify negotiation episodes during on-task and off-task…
Descriptors: Computer Simulation, Role Playing, Video Games, Second Language Learning
Admiraal, Wilfried; Post, Lysanne; Guo, Pengyue; Saab, Nadira; Makinen, Sari; Rainio, Ohto; Vuori, Johanna; Bourgeois, Jacky; Kortuem, Gerd; Danford, Gerard – International Journal of Technology in Education and Science, 2019
One promising way to cope with changing requirements from the labor market in the domain of Science, Technology, Engineering and Mathematics (STEM), but also to keep the field up to date, to start innovations and to advance the STEM domain as such is the use of student labs. In these labs, students work together in small groups imitating…
Descriptors: STEM Education, Higher Education, Learning Laboratories, Interdisciplinary Approach
Ahn, Song-ee; Edelbring, Samuel – International Journal of Learning Technology, 2020
This study is based on observations of the design process of a virtual patient (VP), which aimed to facilitate interprofessional learning. By following the design process of this particular VP, this study aimed to trace how different practices and the knowledge within these practices were enacted as a VP and to understand the design team's…
Descriptors: Patients, Health Services, Nursing Students, Medical Students
Bradley, Luke H.; Derr, Brittany N.; Durbin, Catherine E.; Lauer, Michael J.; Williams, Fara; Sinai, Anthony P.; Bradley, Julie A.; Mohr-Schroeder, Margaret – Journal of STEM Outreach, 2021
The STEM Through Authentic Research and Training (START) Program is a new program integrating academic, social, and professional experiences, in the theme of exomedicine, to build a pipeline into college for first generation and traditionally underrepresented students by providing year-round authentic opportunities and professional development for…
Descriptors: STEM Education, High School Students, Authentic Learning, COVID-19
Han, Songhee; Resta, Paul E. – Online Learning, 2020
This qualitative case study investigates graduate students' perspective changes apropos their crossnational collaborative learning experience while participating in an online teaching and learning course jointly taught by graduate schools in the United States and Israel. The participants met virtually, on a weekly basis between November and…
Descriptors: Graduate Students, Student Attitudes, Attitude Change, Authentic Learning
Li, Rui – Interpreter and Translator Trainer, 2022
In 2000, Kiraly published his monograph "A Social Constructive Approach to Translator Education," which catapulted project-based translator training into prominence. Since then, many empirical studies have been conducted, all focusing on a single project. Despite cumulative evidence of the efficacy of this student-centred approach, we…
Descriptors: Translation, Professional Education, Vignettes, Language Processing
Kilty, Trina; Burrows, Andrea; Welsh, Kate; Kilty, Kevin; McBride, Shawna; Bergmaier, Philip – Journal of Technology and Science Education, 2021
An authentic, interdisciplinary, research and problem-based integrated science, technology, engineering, and mathematics (STEM) project may be ideal for encouraging scientific inquiry and developing teamwork among undergraduate students, but it also presents challenges. The authors describe how two interdisciplinary teams (n=6) of undergraduate…
Descriptors: Interdisciplinary Approach, STEM Education, Undergraduate Students, Preservice Teachers
Henry, Darren; McCormack, Silvia; Saeed, Nauman – Journal of Education for Business, 2019
A classroom-based simulation activity is conducted in a third-year finance subject, involving teams of students negotiating a business sale or purchase. A case study approach provides a basis for interpretation. Interviews with students, along with statistical information and relevant policy documents, were analyzed and interpreted to generate the…
Descriptors: Simulation, Instructional Effectiveness, Business Administration Education, Case Method (Teaching Technique)
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