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Davidsen, Jacob; Andersen, Pernille Viktoria Kathja; Christiansen, Ellen – Journal of Problem Based Learning in Higher Education, 2019
In this study, we present an educational design experiment seeking to promote interaction and knowledge sharing in groups and to establish a sense of community among students during a semester at Aalborg University, Denmark. The experiment is materialised as a tangible artefact in the form of a colourful box with materials and texts. Some of the…
Descriptors: Problem Based Learning, Instructional Design, Educational Experiments, Sense of Community
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MacKenzie, Lydia M. – Journal of Curriculum and Teaching, 2019
Research indicates the use of interactive online learning (IOL) instructional strategies such as multiple choice, "drag and drop" matching exercises, and case discussions, in online courses enhances learning and results in better learning outcomes. While some instructors might use interactive resources for regular assessments that only…
Descriptors: Outcomes of Education, Learning Activities, Interaction, Online Courses
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Rau, Martina A. – Instructional Science: An International Journal of the Learning Sciences, 2018
To learn content knowledge in science, technology, engineering, and math domains, students need to make connections among visual representations. This article considers two kinds of connection-making skills: (1) "sense-making skills" that allow students to verbally explain mappings among representations and (2) "perceptual…
Descriptors: Undergraduate Students, Learning Processes, Chemistry, Visual Aids
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Yamarik, Steven – Journal of Economic Education, 2018
In this study, the author describes a classroom experiment on new trade theory appropriate for undergraduate international economics and trade courses. Students portray U.S. and Japanese automobile manufacturers with different average cost schedules. There are five rounds in the experiment, starting with autarky in the 1960s and ending with the…
Descriptors: Undergraduate Students, Economics Education, International Trade, Motor Vehicles
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Yopp, David A.; Ellsworth, Jacob L. – Mathematics Teaching in the Middle School, 2016
Empirical arguments rely on examples without necessarily addressing all cases. Students should be skeptical of empirical evidence and should seek more secure arguments for generalizations, such as those that explain why a generalization is true for all cases. Generalizing on the basis of patterns in data is an important mathematical practice;…
Descriptors: Generalization, Trust (Psychology), Persuasive Discourse, Mathematics Education
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Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
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Schutte, Anne R.; Keiser, Brian A.; Beattie, Heidi L. – Journal of Cognition and Development, 2017
This study examined whether attention to a location plays a role in the maintenance of locations in spatial working memory in young children as it does in adults. This study was the first to investigate whether distractors presented during the delay of a spatial working-memory task influenced young children's memory responses. Across 2…
Descriptors: Short Term Memory, Spatial Ability, Developmental Psychology, Young Children
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Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities