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Scanlan, Mark – Journal of Education for Business, 2022
This paper provides details on a classroom experiment that focuses on returns to foreign assets given uncertain future exchange rates. Students are assigned the role of foreign analysts and decide how much to invest abroad given their expectations about future exchange rates. The experiment allows students to practice calculating the returns to…
Descriptors: Undergraduate Students, Economics Education, Class Activities, Educational Experiments
Davidsen, Jacob; Andersen, Pernille Viktoria Kathja; Christiansen, Ellen – Journal of Problem Based Learning in Higher Education, 2019
In this study, we present an educational design experiment seeking to promote interaction and knowledge sharing in groups and to establish a sense of community among students during a semester at Aalborg University, Denmark. The experiment is materialised as a tangible artefact in the form of a colourful box with materials and texts. Some of the…
Descriptors: Problem Based Learning, Instructional Design, Educational Experiments, Sense of Community
Blanton, Maria; Otálora, Yenny; Brizuela, Bárbara M.; Gardiner, Angela Murphy; Sawrey, Katharine B.; Gibbins, Aliska; Kim, Yangsook – Mathematical Thinking and Learning: An International Journal, 2018
This study explores kindergarten students' early notions of mathematical equivalence in the United States. In particular, it uses qualitative methods to examine the understandings children hold about the equal sign prior to formal instruction and how these understandings shift throughout an 8-week classroom teaching experiment designed to develop…
Descriptors: Kindergarten, Knowledge Level, Mathematical Concepts, Symbols (Mathematics)
Roh, Kyeong Hah; Lee, Yong Hah – International Journal of Research in Undergraduate Mathematics Education, 2017
The purpose of this study is to explore how an introductory real analysis (IRA) course can be designed to bridge a gap between students' intuition and mathematical rigor. In particular, we focus on a task, called the e-strip activity, designed for the convergence of a sequence. Data were collected from a larger study conducted as a classroom…
Descriptors: Introductory Courses, Mathematical Logic, Intuition, Task Analysis
Wiese, Eliane S.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2017
This paper proposes "grounded feedback" as a way to provide implicit verification when students are working with a novel representation. In grounded feedback, students' responses are in the target, to-be-learned representation, and those responses are reflected in a more-accessible linked representation that is intrinsic to the domain.…
Descriptors: Instructional Design, Feedback (Response), Evaluation Criteria, Instructional Effectiveness
Danilov, Andrew V.; Zaripova, Rinata R.; Anyameluhor, Nnamdi – Cypriot Journal of Educational Sciences, 2018
The aim of the study was to develop the web-based teaching course for use in the process of Information and communication technology learning by the Tatar-speaking students. The first-year students of Higher School of Tatar Philology and Intercultural Communication of Kazan Federal University took part in the experiment. They were divided into two…
Descriptors: Foreign Countries, Russian, Turkic Languages, Web 2.0 Technologies
Price, C. Aaron; Gean, Katherine; Christensen, Claire G.; Beheshti, Elham; Pernot, Bryn; Segovia, Gloria; Person, Halcyon; Beasley, Steven; Ward, Patricia – Journal of Science Education and Technology, 2016
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human…
Descriptors: Informal Education, Incidental Learning, Games, Biology
Hoogerheide, Vincent; Loyens, Sofie M. M.; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2016
Online learning from video modeling examples, in which a human model demonstrates and explains how to perform a learning task, is an effective instructional method that is increasingly used nowadays. However, model characteristics such as gender tend to differ across videos, and the model-observer similarity hypothesis suggests that such…
Descriptors: Video Technology, Modeling (Psychology), Electronic Learning, Gender Differences