Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 9 |
Descriptor
Early Adolescents | 9 |
Role Playing | 9 |
Foreign Countries | 5 |
Secondary School Students | 4 |
Elementary School Students | 3 |
Grade 6 | 3 |
Program Effectiveness | 3 |
Story Telling | 3 |
Autism | 2 |
Children | 2 |
Computer Games | 2 |
More ▼ |
Source
Interactive Learning… | 2 |
British Journal of… | 1 |
Educational Technology… | 1 |
Gifted Child Today | 1 |
Journal of Educational… | 1 |
School Psychology… | 1 |
School Science Review | 1 |
Teaching History | 1 |
Author
Ke, Fengfeng | 2 |
Moon, Jewoong | 2 |
Abbott, Nicola | 1 |
Alexander, Joy | 1 |
Barberis, Claudia | 1 |
Cameron, Lindsey | 1 |
Hagge, Julia | 1 |
Jarman, Ruth | 1 |
Jenner, Tim | 1 |
Jiang, Shiyan | 1 |
Kibler, Kristin Watson | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 6 |
Reports - Descriptive | 2 |
Reports - Evaluative | 1 |
Education Level
Secondary Education | 5 |
Elementary Education | 4 |
Grade 6 | 3 |
Intermediate Grades | 3 |
Middle Schools | 3 |
Grade 5 | 1 |
Grade 7 | 1 |
Junior High Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Moon, Jewoong; Ke, Fengfeng – Interactive Learning Environments, 2021
This mixed-method study explored the treatment integrity of virtual reality (VR)-based social skill training for children with high-functioning autism (HFA). In this study, we designed a VR-based social skills training environment using Opensimulator. Data were collected through screen recordings and behavioral observations of HFA children's…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Program Effectiveness
Abbott, Nicola; Cameron, Lindsey; Thompson, Jayne – School Psychology International, 2020
Researchers and anti-bullying organisations have increasingly turned their attention to the role of bystanders in tackling bullying and peer victimisation (e.g. name-calling). The objective of this study was to develop and assess the impact of a role-play programme designed to strengthen adolescent's defending behaviour to name-calling. This was…
Descriptors: Role Playing, Intervention, Program Effectiveness, Bullying
Jiang, Shiyan; Shen, Ji; Smith, Blaine E.; Kibler, Kristin Watson – Educational Technology Research and Development, 2020
Science identity has been widely discussed in recent years; however, research on its development in multimodal composing environments, especially in formal classroom settings, has yet to be fully investigated. This qualitative study unraveled the science identity development of sixth-grade students as they created multimodal science fiction…
Descriptors: Elementary School Students, Elementary School Science, Identification (Psychology), Science Fiction
Ke, Fengfeng; Moon, Jewoong – British Journal of Educational Technology, 2018
Using OpenSimulator, we constructed a 3D virtual playground that affords competition-themed social gaming, role-play gaming and design-themed architectural gaming among high-functioning autistic (HFA) children. A mixed-method, multi-case study was conducted to examine the association between the game task and setting features, learners'…
Descriptors: Correlation, Computer Simulation, Role Playing, Interpersonal Relationship
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Jarman, Ruth; Alexander, Joy – School Science Review, 2020
'Reading science for pleasure' features little in school-related science education literature and scant guidance is available for teachers who wish to promote this practice among their pupils. This is the second of a pair of articles charting the development of Project 500 (Schools), a programme aiming to encourage children and young teens to read…
Descriptors: Recreational Reading, Science Education, Program Effectiveness, Children
Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – Interactive Learning Environments, 2018
Digital technologies allow teachers and students to experience new pedagogical approaches leveraging on interactivity and collaboration. Among the available techniques, digital storytelling (DST) has been usually regarded as an activity that can both enrich the teaching practices and foster students' active behaviour. This paper aims at analysing…
Descriptors: Educational Technology, Technology Uses in Education, Collaborative Writing, Story Telling
Jenner, Tim – Teaching History, 2019
Inspired by the growing number of history teachers who have sought to introduce younger pupils to academic historical scholarship in the classroom, Tim Jenner wanted to bring about his own reading revolution at Key Stage 3. But rather than simply develop one-off lessons or enquiries based on scholarship his goal was more ambitious: to integrate…
Descriptors: History Instruction, Scholarship, Reading Attitudes, Foreign Countries
Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted