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Crooks, Julian – ProQuest LLC, 2023
Both fashion design and education are areas where new technologies can have a significant impact. This dissertation examines the potential of virtual reality (VR) for fashion design education and focused on the profound affordances that virtual reality offers - immersion and agency. Using a phenomenological approach, the study combined arts-based…
Descriptors: Computer Simulation, Computer Uses in Education, Clothing Instruction, Affordances
White, Tanya – International Journal of Art & Design Education, 2019
In fashion design, pedagogy balancing a strong technical foundation with a more disruptive attitude during the ideation and development procedures provides the potential for diverse, emergent, aesthetically and critically poignant outputs. The ultimate goal in this is to offer a learning environment that is inclusive and accesses dormant design…
Descriptors: Clothing, Design, Teaching Methods, Vocabulary
Lee, Jeehyun; Ahn, Jiwon; Kim, Jieun; Kho, Jeong-min – International Journal of Art & Design Education, 2019
The field of fashion design relies on the originality of fashion designers and information on design trends, and design education also focuses on the creative ideas of designers; in this field, design through co-design is a very limited area. However, with the proliferation of participatory culture, the need to diversify fashion design education…
Descriptors: Undergraduate Students, Clothing Instruction, Cooperation, Role
Suhartini Suhartini; Muafi Muafi; Fatimah Az Zahra – International Society for Technology, Education, and Science, 2023
The digital world in the creative industry has provided new opportunities for entrepreneurs to utilize and exploit products and services in a more transparent and widespread manner. Products and services can grow exponentially and be offered to all users and communities throughout the world without time and space limitations. Creative SMEs,…
Descriptors: Entrepreneurship, Industry, Digital Literacy, Foreign Countries
K. E. Rajcic – International Journal of Designs for Learning, 2023
This design case is about Emotional Design Theory in application to the design of pandemic face masks. As we know designers rely strongly on theoretical knowledge in making design moves. To understand how students may learn to apply theory, research was conducted to test the effectiveness of an assessment called Design CUE (Conceptual…
Descriptors: Psychological Patterns, Design, Instructional Design, Introductory Courses
Lam, Magnum Man-Lok; Li, Eric Ping Hung; Liu, Wing-Sun; Yee-Nee Lam, Elita – Journal of Vocational Education and Training, 2022
This paper revisits the philosophical trajectory and practices in fashion education. It examines to what extent participatory action research (PAR) can contribute to the advancement of vocational education by emancipating practice-based skills and knowledge co-created by students, faculty members, and market practitioners. While the fashion market…
Descriptors: Action Research, Participatory Research, Vocational Education, Clothing Instruction
Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
Amegbanu, Vida Adzo; Mpuangnan, Kofi Nkonkonya – African Educational Research Journal, 2023
This study investigated factors affecting the teaching of creativity in Colleges of Education (CoE) in Ghana. A descriptive survey design was used by developing a questionnaire containing closed and open-ended questions to collect the data. The data were collected from 188 participants. The participants were selected by using a multistage sampling…
Descriptors: Foreign Countries, Creativity, Schools of Education, College Faculty
Hong, Jon-Chao; Ye, Jian-Hong; Fan, Jing-Yun – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Integrated learning of STEM (science, technology, engineering, and mathematics) has become a challenge in the field of technical education. To understand the effect of STEM learning, in this study, we first identified the components of STEM in relation to bag design, then asked students to learn STEM knowledge as they designed bags. In this…
Descriptors: STEM Education, Clothing, Creativity, Self Efficacy
Choi, Jaz Hee-Jeong; Payne, Alice; Hart, Phoebe; Brown, Alice – International Journal of Art & Design Education, 2019
This article reports on the findings of a study investigating creative risktaking behaviours of the commencing university students enrolled in three units across three disciplines: Interactive and Visual Design, Fashion Design, and Film, Screen and Animation. The study employs an action research methodology in order to help students develop…
Descriptors: College Freshmen, Creative Thinking, Risk, Design
Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
Hult, Francis M.; Kelly-Holmes, Helen – International Journal of Multilingualism, 2019
A tailor shop located in Singapore's Chinatown is explored as a case of creative linguistic marketing practice, examining how such practice can be understood in relation to the interaction of local and global forces on the linguistic landscape. The shop uses a range of Scandinavian semiotic resources (language and artefacts) which for us, coming…
Descriptors: Creativity, Marketing, Clothing, Semiotics
Riikonen, Sini – International Journal of Technology and Design Education, 2020
This article presents an approach to creating sources of inspiration through a collaborative concept design that was developed and observed during a future visioning concept design project concerning the theme of "performance wear," which was conducted at the University of Helsinki for second-year textile student teachers. During the…
Descriptors: Design, Performance, Clothing, Textiles Instruction
Thomson, Leslie Elizabeth Anne – ProQuest LLC, 2019
This dissertation uses constructivist grounded theory to illuminate the practices and activities-namely, those tied to the information creating and the informal information provider roles-of"serious YouTubers", specifically "serious beauty and lifestyle" YouTubers. A "serious YouTuber" is defined as an individual who…
Descriptors: Video Technology, Grounded Theory, Constructivism (Learning), Life Style
Järlehed, Johan – International Journal of Multilingualism, 2019
This paper draws on a multimodal notion of metrolingualism to discuss playful T-shirt displays of Galician and Basque language, culture and identity. They invite the audience to reflect on notions of Galicianness and Basqueness by mixing localising resources such as minority language and cultural heritage with globalised resources of fluidity,…
Descriptors: Romance Languages, Language Usage, Play, Clothing
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