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Michelle M. Falter; Jessica Eagle – Journal of Language and Literacy Education, 2023
This study examines how book clubs were used within a young adult literature course to foster a development of "sympathetic knowledge" of adolescence/ts in preservice teachers as they grappled with their shifting positionalities and subjectivities. Using Critical Narrative Analysis, the data from these young adult book club discussions…
Descriptors: Preservice Teachers, Young Adults, Adolescents, Books
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Farid, Sofeana Mohd; Rahman, Shukran Abdul – International Journal of Contemporary Educational Research, 2020
Entrepreneurship activities have been promoted in Malaysian universities through entrepreneurship education, mainly with the aim to minimize youth unemployment rate in Malaysia. The effort may have been hindered due to many reasons that may explain the lack of effectiveness of entrepreneurship education found in previous studies. The present study…
Descriptors: Barriers, Entrepreneurship, Undergraduate Students, Public Colleges
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Kwon, Ronald; Brint, Steven; Curwin, Kevin; Cantwell, Allison – Journal of Student Affairs Research and Practice, 2020
We consider features of cocurricular activities as important learning environments outside of the classroom. Using survey data from seven large public research universities we investigated 17 specific learning opportunities that occur in student clubs and organizations. We found that cocurricular learning experiences are common and that students…
Descriptors: Research Universities, Extracurricular Activities, Public Colleges, Clubs
Haddad, Vanessa L. – ProQuest LLC, 2016
Video games have become an integral part of the day to day lives of many people across gender, race, and age in the United States. They have become particularly important in the college student population, with nearly two thirds of all college students playing on a regular basis (Lee, 2003). While much of the scholarly research in this area…
Descriptors: Males, College Students, Higher Education, Video Games