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Andres H. Mendez; Chen Yu; Linda B. Smith – Developmental Science, 2024
Traditionally, the exogenous control of gaze by external saliencies and the endogenous control of gaze by knowledge and context have been viewed as competing systems, with late infancy seen as a period of strengthening top-down control over the vagaries of the input. Here we found that one-year-old infants control sustained attention through head…
Descriptors: Infants, Eye Movements, Attention, Visual Learning
Honami Kobayashi; Hiroshi Matsui; Hirokazu Ogawa – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Foraging refers to behavior that exploits the current environment for resources and induces exploration for a better environment. Visual foraging tasks have been used to study human behavior during visual searches. Participants searched for target stimuli among the distractors and either acquired or lost points when they clicked on a target or…
Descriptors: Interference (Learning), Information Retrieval, Foreign Countries, Associative Learning
Giménez-Fernández, Tamara; Vicente-Conesa, Francisco; Luque, David; Vadillo, Miguel A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
In a typical probabilistic cuing experiment, participants are asked to find a visual target among a series of distractors. Although participants are not informed about this, the target appears more frequently in one region of the display, resulting in faster search times for targets located in this region. This bias is thought to depend on a…
Descriptors: Short Term Memory, Probability, Cues, Attention
Oury, Jacob D. – ProQuest LLC, 2022
Interruptions are already ubiquitous throughout society, and the attention-driven economy may be training us to constantly switch tasks and refocus our attention without ever lingering on one activity. Previous studies of interruptions during work have found many negative outcomes (e.g., more errors, higher workload, slower task time) and some…
Descriptors: Interference (Learning), Attention, Cognitive Processes, Visual Learning
Ramey, Michelle M.; Yonelinas, Andrew P.; Henderson, John M. – Learning & Memory, 2020
When we look at repeated scenes, we tend to visit similar regions each time--a phenomenon known as "resampling." Resampling has long been attributed to episodic memory, but the relationship between resampling and episodic memory has recently been found to be less consistent than assumed. A possibility that has yet to be fully considered…
Descriptors: Memory, Eye Movements, Semantics, Visual Stimuli
Patcharin Panjaburee; Gwo-Jen Hwang; Ungsinun Intarakamhang; Niwat Srisawasdi; Pawat Chaipidech – Cogent Education, 2024
Previous studies have designed educational methods to cultivate digital citizenship behavior and support the construction of knowledge. However, these methods have not well incorporated personalized feedback mechanisms for enhancing digital citizenship knowledge. Therefore, this study proposed an algorithm that combines concept-effect propagation,…
Descriptors: Educational Games, Individualized Instruction, Outcomes of Education, Visual Learning
Hong, Injae; Kim, Min-Shik; Jeong, Su Keun – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
The visual system can learn statistical regularities and form search habits that guide attention to a region where a target frequently appears. Although regularities in the real world can change over time, little is known about how such changes affect habit learning. Using a location probability learning task, we demonstrated that a constant…
Descriptors: Habit Formation, Search Strategies, Visual Learning, Visual Stimuli
Pamela Luft; Charlotte Brochu – American Annals of the Deaf, 2023
Online learning environments are challenging for deaf and hard of hearing (DHH) individuals. A major concern is split attention, which occurs when one simultaneously attends to multiple stimuli, a situation that characterizes most multimedia presentations and instruction that combines sound, text, images, graphs or charts, and video. Needing to…
Descriptors: Fatigue (Biology), Visual Learning, Deafness, Electronic Learning
Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
Meier, Antje; Hannula, Markku; Toivanen, Miika – LUMAT: International Journal on Math, Science and Technology Education, 2018
Based on Dewey's theory of art, aesthetics, and experiences and photographer Barnbaums' writing about expanded perception through photography, we conducted a one-day experimental mathematics education unit. Using photography in outdoor conditions had a positive impact on teacher students' perception of the use of photography for teaching…
Descriptors: Foreign Countries, Inservice Teacher Education, Mathematics Education, Outdoor Education
Ha, Young; Im, Hyunjoo – Online Learning, 2020
The purpose of this study was to examine the effect of interactive online learning tools on college student learning using flow as the guiding perspective. Study 1 was conducted to test the effect of online interactivity manipulated by dynamic visual learning tools on student's flow experience, level of telepresence, actual performance on tests,…
Descriptors: Electronic Learning, Individualized Instruction, Visual Learning, Instructional Effectiveness
Primativo, Silvia; Reilly, Jamie; Crutch, Sebastian J – Cognitive Science, 2017
The Abstract Conceptual Feature (ACF) framework predicts that word meaning is represented within a high-dimensional semantic space bounded by weighted contributions of perceptual, affective, and encyclopedic information. The ACF, like latent semantic analysis, is amenable to distance metrics between any two words. We applied predictions of the ACF…
Descriptors: Semantics, Prediction, Abstract Reasoning, Eye Movements
Romero-Hall, E.; Watson, G. S.; Adcock, A.; Bliss, J.; Adams Tufts, K. – Journal of Computer Assisted Learning, 2016
This research assessed how emotive animated agents in a simulation-based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which…
Descriptors: Simulated Environment, Animation, Computer Uses in Education, Educational Technology
Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning