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Jenny Crayne; Carla Herrán; Danielle F. Sumy; Marcie Benne; Todd Shagott; Lori Peek – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Publicly available technologies are only truly 'public' if people are aware of them and know how to use them. In the US, significant resources have been devoted to public education around the recently released ShakeAlert® earthquake early warning (EEW) system operated by the U.S. Geological Survey; however, those efforts have been inconsistently…
Descriptors: Public Education, Spanish, English, Seismology
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Louisa Kulke; Laura Pasqualette – Cogent Education, 2024
Online teaching has drastically increased over recent years. Although presentation of teaching videos in 360-degree on Virtual Reality headsets was shown to be more immersive than 2D videos, it is under debate whether people learn better from immersive 360-degree videos or 2D videos. The current preregistered study aimed to compare students'…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Teaching Methods
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Türkan Karakus Yilmaz; Elif Meral; Zeynep Basci Namli – Education and Information Technologies, 2024
Technologies used inside and outside museums generate brand new perspectives and learning areas for museum learning. This study analysed 45 empirical studies that included technological tools used in museums as well as those tools that dealt with the museum's visitor's learning achievements. The results of the study show that a variety of…
Descriptors: Information Technology, Communications, Computer Mediated Communication, Museums
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Xiaohu Xie; Tao Wang – Education and Information Technologies, 2024
Technological progress has a significant impact on higher education and increases the popularity of artificial intelligence technologies in universities of different countries. This research was based at Tianshui Normal University in China. The authors examined the impact of an interactive learning environment based on artificial intelligence in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Influence of Technology, Foreign Countries
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Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
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Fahad H. Abdeen; Waheeb S. Albiladi – Interactive Learning Environments, 2024
The purpose of this study was to identify factors that affect the adoption of a virtual reality (VR) technology among parents of adults with autism spectrum disorder (ASD). The study sought to learn what might increase adoption of VR technology among other parents of individuals with ASD. The study employed interviews, focus groups, and…
Descriptors: Computer Simulation, Educational Technology, Autism Spectrum Disorders, Parent Attitudes
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Tomáš Karger; Jan Kalenda; Jitka Vaculíková; Ilona Kocvarová – International Journal of Lifelong Education, 2024
Digitisation represents one of the key directions of adult education and training in the post-COVID-19 times, but direct empirical evidence of its scope among learners is rather scarce after 2021. Therefore, the general aim of this article is to investigate the current state of the use of online learning platforms and resources in adult education…
Descriptors: Electronic Learning, Adult Education, Educational Resources, Foreign Countries
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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Zheng, Lidan; Foley, Kitty-Rose; Grove, Rachel; Elley, Kieran; Brown, Scott Andrew; Leong, Dawn-joy; Li, Xue; Pellicano, Elizabeth; Trollor, Julian N.; Hwang, Ye In – Autism: The International Journal of Research and Practice, 2022
Assistive technologies have the potential to provide accessible support to people with varying needs and abilities, including older autistic adults. However, there is currently limited knowledge about how older autistic adults use technology in their daily lives, whether it is sufficient to meet their needs and whether they experience any barriers…
Descriptors: Autism Spectrum Disorders, Adults, Assistive Technology, Aging (Individuals)
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De Wever, Bram; Hämäläinen, Raija; Nissinen, Kari; Mannonen, Joonas; Van Nieuwenhove, Lisse – Studies in Continuing Education, 2023
This study focuses on the problem solving skills in technology-rich environments of teachers. PIAAC (Programme for the International Assessment of Adult Competencies) data on adults' (n = 11,294) competencies, is used to investigate how problem solving skills of teachers are associated with sociodemographic, work-related, and everyday-life related…
Descriptors: Foreign Countries, Teachers, Problem Solving, Skills
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bell, adam patrick; Datoo, Atiya; Matterson, Brent; Bahhadi, Joseph; Ko, Chantelle – Music Education Research, 2022
Creating accessible events is a pressing issue for many music organisations. In the United States, the term accessibility has strong ties to disability, and it is an important concept because what is deemed accessible directly impacts who is included and excluded from music experiences. Music Community Lab (MCL) runs a series of events in New York…
Descriptors: Music Activities, Inclusion, Accessibility (for Disabled), Diversity
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Monteiro, Angélica; Machado, Ana; Leite, Carlinda; Barros, Rita – International Journal of Lifelong Education, 2023
Adult education and training policies have supported inclusive practices for universal access to opportunities for the development of important lifelong learning (LL) skills. The implementation of these policies is especially relevant for socially vulnerable groups, including individuals who are incarcerated. Taking this situation as a reference,…
Descriptors: Females, Self Concept, Online Courses, Lifelong Learning
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Ciriani-Dean, Anna – English Teaching Forum, 2021
Two key ingredients for developing language skills are output and interaction. The use of computer-mediated communication (often referred to as "CMC") tools and of social networking sites (SNSs) offer a valuable resource to English language teachers and learners who wish to extend learning beyond the classroom walls, especially as…
Descriptors: Asynchronous Communication, Language Skills, Video Technology, Computer Oriented Programs
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Shih, Chung-ling – International Journal of Technology in Education, 2022
Culture education can use a myriad of media, and this research explores how a robot can be used for culture education. To conduct the research, a questionnaire-based survey was conducted on adult and non-adult users. The findings showed that the two groups of respondents when calculated together had a higher level of satisfaction with educational…
Descriptors: Robotics, Cultural Awareness, Foreign Countries, Asian Culture
Marrok Sedgwick – ProQuest LLC, 2024
Adults with developmental disabilities and educational researchers have identified many holes in the practices currently used to educate non-speaking youth with developmental disabilities, especially those with extensive support needs (Kapp, 2020; Taub, et al., 2017). While technology cannot provide a magical, sweeping fix to barriers to…
Descriptors: Epistemology, Developmental Disabilities, Adults, Needs
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