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Bai, Yifan; Straus, Stephanie; Broer, Markus – American Institutes for Research, 2021
Educational inequality due to family socioeconomic status (SES) has been the focus of both public dialogue and education research in the United States for many years. The current study aims to understand how educational inequality due to family SES has changed in the United States. Specifically, the study focuses on the changes in achievement gaps…
Descriptors: Equal Education, Socioeconomic Status, National Competency Tests, Achievement Gap
Ackerman, Lyn Kajiwara – ProQuest LLC, 2017
Video games are a growing multi-billion dollar industry. Pew Internet & American Life Project (2008) reported that 97 percent of teens ages 12 to 17 years play computer, web, portable, or console games. Of the various genres that were reported, 36 percent of teens played role playing games and 21 percent played massively multiplayer online…
Descriptors: Video Games, Computer Games, Adolescents, Mixed Methods Research
Education Commission of the States, 2018
Business leaders in Hawaii cannot find the science, technology, engineering and mathematics (STEM) talent they need to stay competitive. Students' lagging performance in K-12 is a critical reason why. The good news is that the nation's most effective STEM education programs can help turn the tide. Hawaii students have made strong progress in math…
Descriptors: STEM Education, Elementary Secondary Education, Demand Occupations, Mathematics Achievement