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Maria Kaltsa; Despina Papadopoulou – Journal of Psycholinguistic Research, 2024
The aim of the study is to examine the effect of sentential context on lexical ambiguity resolution in Greek adults and typically developing children. Context and word frequency are factors that can affect lexical processing, however, the role of them has not been thoroughly examined in Greek. To this aim, we assessed sentence context effects in…
Descriptors: Foreign Countries, Adults, Children, Language Processing
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Kokkinos, Constantinos M.; Voulgaridou, Ioanna – European Journal of Developmental Psychology, 2023
The present study investigated the indirect effects of personality (Big Five) on shyness through two emotion regulation strategies -- emotion suppression and cognitive reappraisal -- in a community sample of 256 Greek pre-adolescents. Results showed that shyness was positively predicted by both regulation strategies, with emotion suppression…
Descriptors: Foreign Countries, Urban Schools, Public Schools, Grade 5
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Mengisidou, Maria; Marshall, Chloë R.; Stavrakaki, Stavroula – International Journal of Language & Communication Disorders, 2020
Background: Children with dyslexia and/or developmental language disorder (hereafter children with DDLD) have been reported to retrieve fewer words than their typically developing (TD) peers in semantic fluency tasks. It is not known whether this retrieval difficulty can be attributed to the semantic structure of their lexicon being poor or,…
Descriptors: Dyslexia, Language Impairments, Developmental Disabilities, Semantics
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Baldimtsi, Eleni; Nicolopoulou, Ageliki; Tsimpli, Ianthi Maria – Journal of Autism and Developmental Disorders, 2021
Substantial research indicates that individuals with Autism Spectrum Disorder (ASD) have difficulties with Theory of Mind (ToM) abilities, but rarely have studies used a comprehensive battery to measure both the cognitive and affective aspects of ToM. The present study tested this ability in 24 Greek-speaking children with ASD (ages 7-14), and…
Descriptors: Autism, Pervasive Developmental Disorders, Theory of Mind, Cognitive Processes
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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
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Kolovelonis, Athanasios; Goudas, Marios – Cogent Education, 2022
This study compared the effects of three different types of cognitively challenging physical activity games on students' executive functions and situational interest. Participants were 140 students from four fourth-grade and four fifth-grade classes of four elementary schools. One fourth- and one fifth-grade class from each school were randomly…
Descriptors: Elementary School Students, Grade 4, Grade 5, Physical Activities
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Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
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Dania, Aspasia; Kaltsonoudi, Kalliope; Ktistakis, Ioannis; Trampa, Konstantina; Boti, Niki; Pesce, Caterina – Physical Education and Sport Pedagogy, 2023
Background: Within team sports, players' ability to inhibit inappropriate behavioral responses and flexibly adapt to upcoming challenges relates significantly to their game performance. As such, there have been calls for cognitively fostering programs to form the basis of game teaching and coaching practice. However, only few studies have tested…
Descriptors: Games, Executive Function, Student Athletes, Program Effectiveness
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Maria S. Poulou; Pamela Garner – School Psychology International, 2024
The current study examined whether the extent to which students perceived their teachers provided positive support influenced associations between teachers' emotional intelligence and social emotional learning (SEL) beliefs and multiple dimensions of students' other-oriented cognitions (i.e., perspective taking empathetic concern, and prosocial…
Descriptors: Foreign Countries, Teacher Student Relationship, Emotional Intelligence, Social Emotional Learning
Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Digital Literacy, Foreign Countries, Information Technology, Communications
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Ragazou, Vasiliki; Karasavvidis, Ilias – International Association for Development of the Information Society, 2021
Video tutorials substantially support demonstration-based training where the main goal is to enhance procedural knowledge by observing various understandable examples of performing a task. Although video tutorials are broadly popular nowadays, little attention is given to the design features of an instructional tutorial. The aim of this study is…
Descriptors: Instructional Design, Video Technology, Educational Technology, Cues
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Conradty, Cathérine; Sotiriou, Sofoklis A.; Bogner, Franz X. – Education Sciences, 2020
Many current curricula, in going beyond traditional goals, increasingly foster creativity in science classrooms, declaring creativity a core skill of the 21st century. For enhancing creativity in science classrooms, the subject Arts is considered to offer a potential way from STEM (Science, Technology, Engineering, Mathematics) to STEAM (STEM with…
Descriptors: Creativity, Art Education, STEM Education, Learning Modules
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Fragkiadaki, Glykeria; Fleer, Marilyn; Ravanis, Konstantinos – Research in Science Education, 2019
Research into early childhood children's understandings in science has a long history. However, few studies have drawn upon cultural-historical theory to frame their research. Mostly, what is known has come from studies which have examined individual understandings of science concepts, without reference to culture, context or the collective nature…
Descriptors: Science History, Cultural Influences, Scientific Concepts, Kindergarten
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Sideridis, Georgios D.; Simos, Panagiotis; Mouzaki, Angeliki; Stamovlasis, Dimitrios; Georgiou, George K. – Journal of Learning Disabilities, 2019
The purpose of the present study was to explain the moderating role of rapid automatized naming (RAN) in word reading with a cusp catastrophe model. We hypothesized that increases in RAN performance speed beyond a critical point would be associated with the disruption in word reading, consistent with a "generic shutdown" hypothesis.…
Descriptors: Naming, Reading Difficulties, Elementary School Students, Reading Comprehension
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Ragazou, Vasiliki; Karasavvidis, Ilias – Themes in eLearning, 2020
The present study investigates whether embedding cueing in videotutorials for software training influences task performance. It also considers the indirect effects of cueing on cognitive load, self-efficacy, motivation, and flow. One hundred eighteen undergraduate students from a Greek Computer Science Department participated in the study which…
Descriptors: Foreign Countries, Computer Science Education, Undergraduate Students, Prompting
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