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Andrew Kemp; Edward Palmer; Peter Strelan; Helen Thompson – British Journal of Educational Technology, 2024
Many technology acceptance models used in education were originally designed for general technologies and later adopted by education researchers. This study extends Davis' technology acceptance model to specifically evaluate educational technologies in higher education, focusing on virtual classrooms. Prior research informed the construction of…
Descriptors: College Students, Educational Technology, Models, Student Attitudes
A. Aylin Can; Umit Kubilay Can; Kutbettin Kuyumcu – Turkish Online Journal of Distance Education, 2025
The main objective of this current study is to present an example of how to use the flipped virtual classroom model supported by mobile learning environments in guitar education. Within the scope of this objective, this study aims to reveal how guitar teaching with the flipped virtual classroom model supported by mobile learning environments…
Descriptors: Virtual Classrooms, Flipped Classroom, Electronic Learning, Musical Instruments
Kate Seltzer – TESOL Journal, 2025
This article describes a project for a university course on teaching language and literacy through a translanguaging lens. Through this project, preservice teachers (PSTs) were invited to design a "Virtual Classroom Tour" for a new multilingual learner (ML). The resulting multilingual, multimodal classroom tours became reflections of…
Descriptors: Virtual Classrooms, School Visitation, Preservice Teacher Education, Preservice Teachers
Mirza Rayana Sanzana; Mostafa Osama Mostafa Abdulrazic; Jing Ying Wong; Jaya Kumar Karunagharan; Jason Chia – Journal of Applied Research in Higher Education, 2024
Purpose: This paper presents two educational gamified virtual labs and investigates different methods of including gamified elements in virtual labs used for teaching. The purpose of this study is to investigate if immersive gamified virtual labs can be used as effective pedagogical tools by properly incorporating them into higher education…
Descriptors: Virtual Classrooms, Laboratories, Gamification, Higher Education
Harmandeep Singh; Parminder Singh; Dharna Sharma – Australasian Journal of Educational Technology, 2023
Under this "new normal" world scenario, online teaching has been essential rather than a choice in continuing learning activities. During the COVID-19 period, virtual teaching platforms played an important role in the success of online teaching in various higher educational institutions. Thus, the current study attempted to predict…
Descriptors: Electronic Learning, Distance Education, Foreign Countries, Teacher Attitudes
Lin, Yung-Chi – British Journal of Educational Technology, 2023
This study proposed a low-cost, easy to set up and easy to modify virtual classroom simulation environment, "CartoonClass," and tested its impact on 27 pre-service primary school teachers' noticing development during a semester-long mathematics methods course. The participants' perceptions of using CartoonClass were also examined. A…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Elementary School Teachers
Bawaneh, Ali Khaled; Malkawi, Ehab – Turkish Online Journal of Distance Education, 2023
The study aims at investigating the STEM faculty members' perspectives and challenges towards distance learning and virtual classes during COVID-19 outbreak. The results are compared with those of non-STEM faculty members from the same institution. Data collection was performed at the United Arab Emirates University in view of four demographic…
Descriptors: STEM Education, Barriers, Distance Education, Virtual Classrooms
Shawna Jensen; Jesús Trespalacios; Chareen Snelson; Kerry Rice – Quarterly Review of Distance Education, 2023
Virtual teams are increasingly being utilized by organizations to connect employees across geographical boundaries and promote collaboration through communication technologies. The COVID-19 pandemic forced organizations to shift their employees to hybrid and remote settings. However, little is known about the use of virtual teams in educational…
Descriptors: Electronic Learning, Team Teaching, Teamwork, Virtual Classrooms
Kevin Brent Forman – ProQuest LLC, 2023
Regardless of how prepared faculty were to teach online classes, the COVID-19 pandemic forced leaders of universities and colleges and faculty nationwide to pivot to emergency remote teaching and forced students to take online classes. To prepare faculty for the shift to online instruction, administrators in colleges and universities provided…
Descriptors: Electronic Learning, Online Courses, Virtual Classrooms, Professional Development
Viorica Lazin – ProQuest LLC, 2024
This study examined incivility in virtual classrooms among graduate students in behavioral sciences, focusing on the challenges of maintaining respectful online environments. The research question addressed how online faculty identify and manage incivilities in graduate programs in behavioral health science. The theoretical framework integrated…
Descriptors: Virtual Classrooms, Graduate School Faculty, Web Based Instruction, Behavioral Sciences
Alin, Pauli; Arendt, Anne; Gurell, Seth – Assessment & Evaluation in Higher Education, 2023
As higher education is shifting to virtual teaching, examinations are increasingly conducted virtually, often proctored. Unfortunately, virtual proctored examinations--proctored remotely using technologies--can be prone to cheating. Some anti-cheating measures can be built into the virtual proctoring technologies, but cheating can still occur.…
Descriptors: Higher Education, Virtual Classrooms, Tests, Supervision
Natasha Nurse-Clarke; Brenda Hernandez-Acevedo – Journal of Interactive Learning Research, 2023
This randomized-controlled pilot study investigated the effects that Virtual Gaming Simulation (VGS) with enhanced gaming elements had on student enjoyment, satisfaction and confidence levels among undergraduate, pre-licensure nursing students. Students enrolled in an accelerated nursing program were randomly assigned to participate in Virtual…
Descriptors: Educational Games, Virtual Classrooms, Undergraduate Students, Nursing Students
Bea Tomšic Amon – Center for Educational Policy Studies Journal, 2025
The article presents an investigation conducted with education students at the Faculty of Education, University of Ljubljana. The aim was to determine whether the perception and image of urban space have changed over the years, as the same questionnaire was used in 2001 and 2019. The students had to choose which of the eleven questions contained…
Descriptors: Multisensory Learning, Sensory Experience, Spatial Ability, Education Majors
Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom
Todd Reynolds – English Teaching: Practice and Critique, 2024
Purpose: Synchronous virtual classes are becoming more common as universities expand access. However, instructors can feel hesitant as they move to a new style of teaching, especially if they are not sure their chosen pedagogy will work with virtual instruction. The purpose of this dialogic analysis is to examine the experiences of a dialogic…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Synchronous Communication, English Instruction