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Showing 1 to 15 of 77 results Save | Export
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Iftach, Geva; Shapira-Lishchinsky, Orly – Educational Management Administration & Leadership, 2023
The purpose of the study is to examine the ethical dilemmas among mid-level school leaders in the social-ecological context through role-play simulations. We examined simulations involving role-played ethical scenarios and group debriefings among 30 mid-level school leaders from different Israeli high schools and districts during the MA course in…
Descriptors: Ethics, Middle Management, Role Playing, Simulation
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Lo, Jane C.; Neufeld-Kaiser, Jerry – Social Education, 2022
Project-based learning (PBL) is well known for engaging students enthusiastically and for supporting strong experiential learning. Less well known is that rigorous PBL also excels at fostering rich civic engagement--of key importance now, at a time of heightened concern about civics education. In this article, the authors will illuminate how…
Descriptors: Active Learning, Student Projects, United States Government (Course), Civics
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Iftach, Geva; Shapira-Lishchinsky, Orly – Journal of Educational Administration, 2023
Purpose: The study's main goal is to investigate different leadership styles that characterize middle-level leaders, the intermediate leadership tier of role holders in school, as they practice leadership scenarios through active participation in a professional learning process of role-play simulation, using a social-ecological approach.…
Descriptors: Middle Management, Leadership Styles, Role Playing, Simulation
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Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
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Scott R. Bartholomew; Nathan Pehrson – Technology and Engineering Teacher, 2023
A group of adults, dressed in authentic medieval costumes, organize and stage a full-scale battle at a local park; weapons (made from foam), roles, and medieval speech are all part of the event. This is known as "Live Action Role Play" -- more commonly referred to as "LARP." Although many settings and scenarios have been used…
Descriptors: Role Playing, Learning Activities, Engineering Education, Design
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Lyngstad, Mette Bøe; Baraldsnes, Dziuginta; Gjaerum, Rikke Gürgens – Research in Drama Education, 2022
In this article, we investigate how a process drama can be used in efforts against school bullying in a new digitalised society, specifically, what kinds of initiatives Norwegian adolescents make use of in process drama as anti-bullying prevention and what kinds of attitudes towards this kind of prevention work they emphasise. In the project Drama…
Descriptors: Bullying, Prevention, Drama, Adolescents
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Haarman, Susan – Philosophical Studies in Education, 2022
The efficacy of tabletop role-playing games (RPGs) as an educational and therapeutic asset in schools has been extensively studied, with many middle and high schools employing these games as extracurricular activities because of their positive impact around identity formation, empathy, and social skills. More recent iterations of tabletop RPGs are…
Descriptors: Role Playing, Game Based Learning, Teaching Methods, Story Telling
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Saab, Maysa; Shaaban, Eman – International Journal of Research in Education and Science, 2022
This study investigated the effect of applying "participant modeling" followed by a role play on grade eleven scientific students' achievement and motivation in biology. Students usually face problems in understanding difficult biology concepts like Krebs cycle which is composed of a series of biochemical reactions with many molecules…
Descriptors: Grade 11, Role Playing, Biology, Science Instruction
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Hye-Yun, Jung; Kyeong-Hwa, Lee – Journal of Creative Behavior, 2023
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th-grade mathematics class in Korea. We described the theoretical bases and types of…
Descriptors: Group Activities, Creativity, Role Playing, Mathematical Models
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Doumas, Diana M.; Midgett, Aida; Hausheer, Robin – Professional School Counseling, 2021
This study examined the efficacy of a brief, bystander bullying intervention (STAC) among high school students using a randomized controlled design. Results indicate that intervention students reported significantly greater reductions in bullying victimization at a 30-day follow-up compared to control students. At 3 months, although the…
Descriptors: Bullying, Intervention, Victims, Audiences
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Michael L. Kersulov; Kelly Falch; Anna Hartwig – English Journal, 2021
During the fall of 2019, the chaotic American political landscape was charged with scandal, debate, and accusations. As a result, students would often bring local and national politics into the authors' high school English language arts (ELA) classes. Instead of ignoring the students' heated debates in the classroom, the authors decided to embrace…
Descriptors: Role Playing, Debate, Politics, High School Students
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Bijani, Houman; Abbasi, Masoumeh – International Journal of Assessment Tools in Education, 2022
This study is intended to explore an applicable and effective model of simulated situation for English as a Foreign Language (EFL) learners and also investigate the effects of the simulated environment on Willingness to Communicate (WTC) of the learners. To carry out this study, 300 elementary level EFL learners were chosen. A Key English Test…
Descriptors: English (Second Language), Second Language Instruction, Communication Skills, Student Attitudes
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Ellen McCammon; Jessica Law; Crystal Tyler; Mason Arrington; Patrick Jagoda; Melissa Gilliam – Urban Education, 2024
Black and Latinx adolescents in urban schools can derive numerous benefits from tailored career and health education. However, many factors may prevent schools and teachers from offering such programing. To address the need for career and health education, we prototyped Caduceus Quest, a theory-based, digital role-playing game designed to provide…
Descriptors: Computer Games, African American Students, Hispanic American Students, High School Students
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Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao – Journal of Educational Computing Research, 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval…
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis
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Cox, Darrin; Bauer-Leffler, Simon – History Teacher, 2023
Living history, and/or reenactment, brings the lives and experiences of a past age into the modern era to provide a contextualized interpretation of long-gone cultures. Academic literature suggests that presentations by properly trained living historians at historical sites and museums are connected to more positive visitor experience and…
Descriptors: History Instruction, Elementary School Students, High School Students, Knowledge Level
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