Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Descriptor
Source
Psychology in the Schools | 2 |
Author
Lum, John D. K. | 2 |
Lynne, Shauna | 2 |
Radley, Keith C. | 2 |
Tingstrom, Daniel H. | 2 |
Barry, Christopher T. | 1 |
Dart, Evan H. | 1 |
Dufrene, Brad A. | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 1 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Lum, John D. K.; Tingstrom, Daniel H.; Dufrene, Brad A.; Radley, Keith C.; Lynne, Shauna – Psychology in the Schools, 2017
Considered the opposite of tattling, "Tootling" is a positive peer-reporting procedure in which students report their classmates' positive prosocial behavior instead of inappropriate behavior and employs other well-established behavior analytic principles. This study examined the effects of Tootling on students' behavior in three…
Descriptors: High School Students, General Education, Peer Relationship, Contingency Management
Lynne, Shauna; Radley, Keith C.; Dart, Evan H.; Tingstrom, Daniel H.; Barry, Christopher T.; Lum, John D. K. – Psychology in the Schools, 2017
The purpose of this study was to investigate the effectiveness of a variation of the Good Behavior Game (GBG) in which teachers used ClassDojo to manage each team's progress. ClassDojo is a computer-based program that enables teachers to award students with points for demonstrating target behaviors. Dependent variables included class-wide…
Descriptors: Educational Games, Student Behavior, Program Effectiveness, Computer Games