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van Lieshout, Catharina; Cardoso, Walcir – Language Learning & Technology, 2022
This study examined the pedagogical use of Google Translate (GT) and its associated text-to-speech synthesis (TTS) and automatic speech recognition (ASR) as tools to assist in the learning of second/foreign language Dutch vocabulary and pronunciation in an autonomous, self-directed learning setting. Thirty participants used GT (its translation,…
Descriptors: Translation, Computational Linguistics, Independent Study, Vocabulary Skills
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He, Yue; Cardoso, Walcir – Research-publishing.net, 2021
[For the complete volume, "CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)," see ED616972.]This study investigated whether a translation tool (Microsoft Translator -- MT) and its built-in speech features (Text-To-Speech synthesis -- TTS -- and speech recognition) can promote learners'…
Descriptors: Translation, Computational Linguistics, Pronunciation Instruction, Teaching Methods
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Sénécal, Anne-Marie; Cardoso, Walcir – Research-publishing.net, 2021
This study examined the acquisition of L2 English vocabulary with clickers, focusing on the role of individual differences. Following a pretest-posttest design, we measured perception and performance among 61 English learners who took part in a vocabulary acquisition treatment, in which they answered Multiple Choice Questions (MCQs) via clickers…
Descriptors: Individual Differences, Vocabulary Development, Scores, Second Language Learning
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Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2018
"Prêt à Négocier" (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners' vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental…
Descriptors: Second Language Learning, Second Language Instruction, French, Vocabulary Development
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Cardoso, Walcir – Research-publishing.net, 2018
The study explored the pedagogical use of Text-To-Speech (TTS) synthesizers by comparing two groups of students learning the pronunciations associated with Regular Past Tense (RPT) marking in English (e.g. talk[t], clean[d], want[id]). While one group received TTS-based instruction, the other was taught RPT with teacher assistance. Our findings…
Descriptors: Pronunciation, Second Language Learning, Second Language Instruction, Morphemes
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Sénécal, Anna-Marie; Mezzaluna, Vanessa; Cardoso, Walcir – Research-publishing.net, 2018
This study explored the effects of learner response systems (clickers) on the development of vocabulary knowledge in English (L2). Sixty-one Grade 8 learners divided in two groups participated in the experiment, which followed a pretest-posttest-delayed posttest research design. While the experimental group received a clicker-based treatment via…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
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Liakin, Denis; Cardoso, Walcir; Liakina, Natallia – Computer Assisted Language Learning, 2017
We examine the impact of the pedagogical use of mobile TTS on the L2 acquisition of French liaison, a process by which a word-final consonant is pronounced at the beginning of the following word if the latter is vowel-initial (e.g. peti/t.a/mi = > peti[ta]mi "boyfriend"). The study compares three groups of L2 French students learning…
Descriptors: French, Second Language Learning, Second Language Instruction, Control Groups
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Grimshaw, Jennica; Cardoso, Walcir; Waddington, David – Research-publishing.net, 2016
This study examines the development of oral fluency in a Computer-Mediated Communication (CMC) environment that uses a "shouting" digital game as a pedagogical tool: Spaceteam ESL4. Spaceteam ESL is a game for mobile devices that involves time-sensitive aural exchanges among players (English learners), with great potential to promote…
Descriptors: Second Language Instruction, Teaching Methods, Computer Assisted Instruction, Computer Games