Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 101 |
Since 2006 (last 20 years) | 383 |
Descriptor
Source
Author
Casanova, Diogo | 3 |
Cavanagh, Thomas B. | 2 |
Choi, Young Mi | 2 |
Chow, Anthony S. | 2 |
Dochy, Filip | 2 |
Gijbels, David | 2 |
Kim, ChanMin | 2 |
Lippman, Peter C. | 2 |
Ravn, Ib | 2 |
Roman, Harry T. | 2 |
Abrahamson, Dor | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 17 |
Media Staff | 5 |
Administrators | 2 |
Practitioners | 1 |
Students | 1 |
Location
Australia | 14 |
United Kingdom | 13 |
Turkey | 8 |
Canada | 6 |
Florida | 6 |
United Kingdom (England) | 6 |
United States | 6 |
Malaysia | 5 |
North Carolina | 5 |
Taiwan | 5 |
Georgia | 4 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 2 |
No Child Left Behind Act 2001 | 2 |
Rehabilitation Act Amendments… | 1 |
Vocational Rehabilitation Act… | 1 |
Assessments and Surveys
Graduate Record Examinations | 1 |
International English… | 1 |
Test of English as a Foreign… | 1 |
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
Joseph S. Kozlowski – ProQuest LLC, 2022
Tangible coding toys have been promulgated as useful learning tools for young children to learn computer science and mathematics concepts and skills. Although research shows coding toys can support mathematics for early childhood aged children, little is known about the specific design features of coding toys that afford mathematical thinking…
Descriptors: Kindergarten, Young Children, Coding, Toys
Elyssa Rachelle Morissette – ProQuest LLC, 2024
As the internet increases in size, our body of research into what visitors prefer for website design is leaving out a growing group of people. Those with visual impairments are one of the fastest growing minorities with a disability online. This extremely under-studied group uses the internet for as many different purposes as sighted users do, but…
Descriptors: Visual Impairments, Web Sites, Usability, Use Studies
Blazhenkova, Olesya; Dogerlioglu-Demir, Kivilcim; Booth, Robert W. – Cognitive Research: Principles and Implications, 2022
Previous research has shown that face masks impair the ability to perceive social information and the readability of emotions. These studies mostly explored the effect of standard medical, often white, masks on emotion recognition. However, in reality, many individuals prefer masks with different styles. We investigated whether the appearance of…
Descriptors: Emotional Experience, Psychological Patterns, Emotional Disturbances, Design Preferences
Kaur, Angel W. – International Journal for the Scholarship of Teaching and Learning, 2021
Despite its importance in the classroom, there has been limited research into the functional design of the syllabus as a means to motivate students to read and use it. This mixed methods study investigates student impressions of a 4-page full-length infographic-style visual syllabus. Identically formatted infographic syllabi were used in three…
Descriptors: Course Descriptions, Visual Aids, College Students, Student Attitudes
Stephanie Baines; Sofia Barbosa Boucas; Pauldy C. J. Otermans – International Journal of Technology in Education, 2023
The virtual learning environment (VLE) is of great importance in Higher Education as a repository for course content, communication and student support. Students' satisfaction with the VLE may impact greatly on their engagement with the VLE itself, and, consequently, module content and learning more widely. In moving to a new VLE we wished to…
Descriptors: Educational Environment, Electronic Learning, Technology Uses in Education, Student Satisfaction
Sarah D. DeVille-Holly – Journal of Access Services, 2024
This article explores the library space needs and wants of graduate and undergraduate students at a medium-size state University in Southwest Florida. The researcher conducted a sequential explanatory mixed methods study in which they administered a survey to all currently enrolled graduate and undergraduate students at the university and followed…
Descriptors: Undergraduate Students, Library Facilities, Space Utilization, Learner Engagement
Ukonu, Michael O.; Ohaja, Edith U.; Okeke, Somtochukwu V.; Okwumbu, Ruth O. – Cogent Education, 2021
The replacement of Times New Roman (TNR--serif) with Calibri (sans serif) as default typeface on Microsoft Office Word reflects the growing prevalence of screen-based reading. The change also points to a festering conflict in the literature on the readability and legibility of serif and sans serif typefaces in print and computer-based platforms.…
Descriptors: Layout (Publications), Printing, Visual Literacy, Visual Stimuli
Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
van Dooren, E. J. G. C.; van Merriënboer, J.; Boshuizen, H. P. A.; van Dorst, M.; Asselbergs, M. F. – International Journal of Technology and Design Education, 2018
A fascinating and rich landscape of personal views and approaches can be seen in architectural design and in architectural design education. This variation may be confusing for students. This paper focuses on the question: is the framework of generic elements that we developed for explicating the design process helpful to compare the differences…
Descriptors: Building Design, Architectural Education, Architecture, Design Requirements
Engerman, Jason A.; Carr-Chellman, Alison – Educational Technology, 2017
This special issue expands our understanding of teaching and learning through video game play, with specific attention to culture. The issue gives insight into the ways educators, researchers, and developers should be discussing and designing for impactful learner-centered game-based learning experiences. The issue features forward-thinking…
Descriptors: Video Games, Cultural Context, Educational Games, Educational Technology
Harrison, Michelle – Open Praxis, 2018
Over the past decade we have seen a rise in the adoption and proliferation of social technologies, and along with these a move to build on the capacity to embrace new pedagogies and practices that can open our boundaries for both teaching and learning. How do we determine what we mean by space specifically in online environments and how can we…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Online Systems
Dousay, Tonia A. – Educational Technology, 2017
Many resources now punctuate the maker movement landscape. However, some schools and communities still struggle to understand this burgeoning movement. How do we define these spaces and differentiate them from previous labs and shops? Through a multidimensional framework, stakeholders should consider how the structure, access, staffing, and tools…
Descriptors: Educational Facilities Design, Educational Change, Advocacy, Blended Learning
Wolf, Joanna; Roderick, Ryan; Rooney, Andrea Francioni – Composition Studies, 2019
Despite much attention given to visual rhetoric in Composition, there is evidence that most first-year writing instructors overlook document design, both in their instruction and in the documents they produce for their students. These instructors may be underestimating the role that visually informative prose (that uses document design features…
Descriptors: Layout (Publications), Design Preferences, Freshman Composition, Writing Teachers
Kingsley, Tara L.; Grabner-Hagen, Melissa M. – Reading Teacher, 2018
Gamification uses game elements such as quests, challenges, levels, and rewards to motivate and engage students in the classroom. Given the engagement that students feel during gameplay, it is sensible to include elements of game design to motivate students and create a space for comprehensive vocabulary instruction. Designing a gamified…
Descriptors: Vocabulary Development, Vocabulary Skills, Game Theory, Curriculum Design