NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 202523
Since 2024493
Since 2021 (last 5 years)1852
Since 2016 (last 10 years)3398
Since 2006 (last 20 years)4962
Showing 4,786 to 4,800 of 4,962 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Stephens, Simon; O'Donnell, David; McCusker, Paul – Industry and Higher Education, 2007
This paper explores the impact of developments in the Irish economy and labour market on computing course development in the higher education (HE) sector. Extant computing courses change, or new courses are introduced, in attempts to match labour market demands. The conclusion reached here, however, is that Irish HE is producing insufficient…
Descriptors: Computers, Organizational Change, Labor Market, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Machanick, Philip – Computer Science Education, 2007
Computer science education research has mostly focused on cognitive approaches to learning. Cognitive approaches to understanding learning do not account for all the phenomena observed in teaching and learning. A number of apparently successful educational approaches, such as peer assessment, apprentice-based learning and action learning, have…
Descriptors: Computer Science Education, Educational Research, Curriculum Development, Educational Practices
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Pei-Jin; Hwang, Gwo-Jen; Tseng, Judy C. R.; Hwang, Gwo-Haur – International Journal of Distance Education Technologies, 2008
Cooperative learning has been proven to be helpful in enhancing the learning performance of students. The goal of a cooperative learning group is to maximize all members' learning, which is accomplished via promoting each other's success, through assisting, sharing, mentoring, explaining, and encouragement. To achieve the goal of cooperative…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tsagala, Evrikleia; Kordaki, Maria – Themes in Science and Technology Education, 2008
This study focuses on how Computer Science and Engineering Students (CSESs) of both genders address certain critical issues for gender differences in the field of Computer Science and Engineering (CSE). This case study is based on research conducted on a sample of 99 Greek CSESs, 43 of which were women. More specifically, these students were asked…
Descriptors: Computer Science Education, Engineering Education, College Students, Gender Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Karaman, Selcuk; Celik, Suat – International Journal of Technology and Design Education, 2008
This study investigates perceptions of 29 prospective teachers about a course based on Project-Based Learning (PBL) approach. The course, "Authoring Languages in PC Environment (B-320)" lasted in 14 weeks in fall semester of 2004-2005. In this course each prospective teacher carried out a project that requires designing and developing courseware…
Descriptors: Student Projects, Programming Languages, Time Management, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Thoms, Brian – IEEE Transactions on Learning Technologies, 2011
In this research, we examine the design, construction, and implementation of a dynamic, easy to use, feedback mechanism for social software. The tool was integrated into an existing university's online learning community (OLC). In line with constructivist learning models and practical information systems (IS) design, the feedback system provides…
Descriptors: Social Networks, Web Sites, Electronic Publishing, Electronic Learning
Goel, Sanjay – Online Submission, 2010
Community and culture significantly influence value orientation, perceived needs, and motivation as well as provide the ground for creating shared understanding. All disciplines have their own cultures, and all cultures evolve through cross-cultural exchanges. The computing community has created and documented a sound body of knowledge of…
Descriptors: Learning Theories, Engineering Education, Investigations, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
Minocha, Shailey; Morse, David R. – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report on a study into how a three-dimensional (3D) virtual world (Second Life) can facilitate socialisation and team working among students working on a team project at a distance. This models the situation in many commercial sectors where work is increasingly being conducted across time zones and between…
Descriptors: Foreign Countries, Web Sites, Distance Education, Cooperation
Butler, Norman L.; Davidson, Barry S.; Pachocinski, Ryszard; Griffith, Kimberly Grantham; Kritsonis, William Allan – Online Submission, 2007
This study compares Polish post-secondary vocational institutions with Canadian community colleges using an information technology conceptual framework. The research concentrated upon programs in information technology delivered by one Polish school Cracow School of Information Technology and two Canadian community colleges Durham (Oshawa,…
Descriptors: Foreign Countries, Vocational Schools, Information Technology, Community Colleges
Peer reviewed Peer reviewed
Direct linkDirect link
Cavus, Nadire; Ibrahim, Dogan – Journal of Educational Computing Research, 2007
The development of collaborative studies in learning has led to a renewed interest in the field of Web-based education. In this experimental study a highly interactive and collaborative virtual teaching environment has been created by supporting Moodle LMS with collaborative learning tool GREWPtool. The aim of this experimental study has been to…
Descriptors: Internet, Programming Languages, Web Based Instruction, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Coelho, Wesley; Murphy, Gail – Journal on Educational Resources in Computing, 2007
Becoming a quality software developer requires practice under the guidance of an expert mentor. Unfortunately, in most academic environments, there are not enough experts to provide any significant design mentoring for software engineering students. To address this problem, we present a collaborative software design tool intended to maximize an…
Descriptors: Feedback (Response), Mentors, Computer Software, Engineering
Sachs, David – Journal of Asynchronous Learning Networks, 2007
Several forms of blended learning at Pace University offer flexible options for learners, and its growth reflects its appeal to traditional and corporate learners.
Descriptors: Online Courses, Blended Learning, Distance Education, Electronic Learning
Tosun, Nilgun; Sucsuz, Nursen; Yigit, Birol – Online Submission, 2006
The purpose of this research was to investigate the effects of the computer-assisted and computer-based instructional methods on students achievement at computer classes and on their attitudes towards using computers. The study, which was completed in 6 weeks, were carried out with 94 sophomores studying in formal education program of Primary…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Academic Achievement, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Wilson, Brenda Cantwell – Journal of Educational Computing Research, 2006
A study analyzing survey results of more than 850 students enrolled in college computer courses was conducted. The survey included, among other things, questions about students' preferences for a programming assignment. The three choices given were examples of common types of programming assignments found in CS1 textbooks: an application to…
Descriptors: Textbooks, Programming, Assignments, Gender Differences
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Pages: 1  |  ...  |  316  |  317  |  318  |  319  |  320  |  321  |  322  |  323  |  324  |  ...  |  331