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Drasute, Vida; Drasutis, Sigitas; Baziuke, Dalia – Informatics in Education, 2011
Distance, e-education supported by technological development have enhanced educational processes by combining achievements from various scientific fields. This techno-educational enhancement has happened within the last decade. Virtual learning has grown in popularity as a new way of learning that gives preference to learn in convenient time and…
Descriptors: Distance Education, Electronic Learning, Educational Environment, Course Descriptions
Using Game Theory Techniques and Concepts to Develop Proprietary Models for Use in Intelligent Games
Christopher, Timothy Van – ProQuest LLC, 2011
This work is about analyzing games as models of systems. The goal is to understand the techniques that have been used by game designers in the past, and to compare them to the study of mathematical game theory. Through the study of a system or concept a model often emerges that can effectively educate students about making intelligent decisions…
Descriptors: Game Theory, Educational Games, Artificial Intelligence, Models
Kotani, Katsunori; Yoshimi, Takehiko – Themes in Science and Technology Education, 2010
The present paper introduces an automatic classification system for assisting second language (L2) writing evaluation. This system, which classifies sentences written by L2 learners as either native speaker-like or learner-like sentences, is constructed by machine learning algorithms using word-alignment distributions as classification features…
Descriptors: Writing Evaluation, Classification, Automation, Second Language Learning
Gabbard, Ryan – ProQuest LLC, 2010
Understanding the syntactic structure of a sentence is a necessary preliminary to understanding its semantics and therefore for many practical applications. The field of natural language processing has achieved a high degree of accuracy in parsing, at least in English. However, the syntactic structures produced by the most commonly used parsers…
Descriptors: Sentences, Syntax, Semantics, Natural Language Processing
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2018
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning: World Conference on Educational Media and…
Descriptors: Educational Technology, Technology Uses in Education, Open Educational Resources, Higher Education
Kåhre, Peter – Information Research: An International Electronic Journal, 2013
Introduction: This paper concerns the ontological position of library and informations science in the networked society. The aim of the study is to understand library use and library functions in the age of Internet and artificial intelligent programmed search engines. Theoretical approach: The approach discusses so called sociocognitive tools in…
Descriptors: Information Science Education, Library Role, Library Services, Artificial Intelligence
Altstadt, David – Jobs for the Future, 2011
The U.S. economy will emerge from the Great Recession radically transformed from what it was a generation ago. Changes are afoot affecting which occupations and industry sectors will produce employment growth, as well as what education credentials, competencies, and skills will be required to do those jobs. Community colleges already take steps to…
Descriptors: Community Colleges, Labor Market, Occupational Information, Demand Occupations
Schepens, Job; Dijkstra, Ton; Grootjen, Franc – Bilingualism: Language and Cognition, 2012
Researchers on bilingual processing can benefit from computational tools developed in artificial intelligence. We show that a normalized Levenshtein distance function can efficiently and reliably simulate bilingual orthographic similarity ratings. Orthographic similarity distributions of cognates and non-cognates were identified across pairs of…
Descriptors: Semantics, Artificial Intelligence, Foreign Countries, Instructional Effectiveness
Weng, Ting-Sheng – Journal of Educational Technology Systems, 2012
This research applies multimedia technology to design a dynamic item generation method that can adaptively adjust the difficulty level of items according to the level of the testee. The method is based on interactive testing software developed by Flash Actionscript, and provides a testing solution for users by automatically distributing items of…
Descriptors: Feedback (Response), Difficulty Level, Educational Technology, Educational Games
Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
NORDSCI, 2019
This volume includes two sections of the 2019 NORDSCI international conference proceedings: (1) Education and Educational Research; and (2) Language and Linguistics. Education and Educational Research includes 11 papers covering scientific topics in the full spectrum of education, including history, sociology and economy of education, educational…
Descriptors: Educational Research, Social Influences, Cultural Influences, Foreign Students
Shelley, Mack, Ed.; Akcay, Hakan, Ed.; Ozturk, Omer Tayfur, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to discuss theoretical and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Peripherals, Equipment
Yan, Su – ProQuest LLC, 2010
Clustering is one of the most common data mining tasks, used frequently for data organization and analysis in various application domains. Traditional machine learning approaches to clustering are fully automated and unsupervised where class labels are unknown a priori. In real application domains, however, some "weak" form of side…
Descriptors: Data Collection, Data Analysis, Multivariate Analysis, Computation
Lamb, Richard L. – ProQuest LLC, 2013
Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity…
Descriptors: Educational Games, Models, Artificial Intelligence, Neurological Organization
Fitzgerald, Alannah; Wu, Shaoqun; Barge, Martin – Research-publishing.net, 2014
With this research and design paper, we are proposing that Open Educational Resources (OERs) and Open Access (OA) publications give increasing access to high quality online educational and research content for the development of powerful domain-specific language collections that can be further enhanced linguistically with the Flexible Language…
Descriptors: Open Education, Educational Resources, Access to Education, Educational Quality