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Conley, David T.; McGaughy, Charis; Brown, Derek; van der Valk, Adrienne; Young, Brittney – Educational Policy Improvement Center (NJ1), 2009
This is the fourth report in a series of five reports resulting from the Texas College and Career Readiness Initiative (TCCRI) established by the Texas Higher Education Coordinating Board (THECB) under contract with the Educational Policy Improvement Center (EPIC). The purpose of the TCCRI is the Facilitation of the Development and Implementation…
Descriptors: Validity, Alignment (Education), College Readiness, Career Readiness
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Harris, Albert L.; Rea, Alan – Journal of Information Systems Education, 2009
Web 2.0 and virtual world technologies are here to stay. Today, our students come to our classroom with a presence on Facebook, the latest concert as a podcast on their MP3 player, and experience playing games in virtual worlds. In some respects, students are more tech-savvy than their Information Systems professors. Research showing the benefits…
Descriptors: Educational Trends, Teaching Methods, Educational Technology, Computer Uses in Education
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Dabbagh, Nada; Blijd, Cecily Williams – Journal of Educational Multimedia and Hypermedia, 2009
This study is a third in a series of studies that examined students' information seeking and problem solving behaviors while interacting with one of two types of web-based representations of an ill-structured instructional design case: hierarchical (tree-like) and heterarchical (network-like). A Java program was used to track students' hypermedia…
Descriptors: Medical Education, Graduate Students, Quasiexperimental Design, Problem Based Learning
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Bouhnik, Dan; Giat, Yahel – Journal of Information Technology Education, 2009
The rapid changes in information technology in recent years have rendered current high school curricula unable to cope with student needs. In consequence, students do not possess the proper skills required in today's information era. Specifically, many students lack the skills to search efficiently for information. Moreover, even when abundant…
Descriptors: Student Needs, Critical Reading, Social Sciences, High School Students
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Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
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Radványi, Tibor; Kovács, Emod – Acta Didactica Napocensia, 2008
In this article we present a segment of Sulinet Digital Knowledgebase curriculum system in which you can find the sections of subject-matter which aid educating the database management. You can follow the order of the course from the beginning when some topics appearance and raise in elementary school, through the topics accomplish in secondary…
Descriptors: Database Management Systems, Elementary School Curriculum, Mathematical Applications, Mathematical Concepts
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Tsai, W. T.; Chen, Yinong; Cheng, Calvin; Sun, Xin; Bitter, Gary; White, Mary – Journal of Information Technology Education, 2008
Service-Oriented Computing (SOC) is a new computing paradigm that has been adopted by major computer companies as well as government agencies such as the Department of Defense for mission-critical applications. SOC is being used for developing Web and electronic business applications, as well as robotics, gaming, and scientific applications. Yet,…
Descriptors: Feedback (Response), High School Students, Introductory Courses, Programming Languages
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Simon, Beth; Bouvier, Dennis; Chen, Tzu-Yi; Lewandowski, Gary; McCartney, Robert; Sanders, Kate – Computer Science Education, 2008
We report on responses to a series of four questions designed to identify pre-existing abilities related to debugging and troubleshooting experiences of novice students before they begin programming instruction. The focus of these questions include general troubleshooting, bug location, exploring unfamiliar environments, and describing students'…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
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Holzinger, Andreas; Kickmeier-Rust, Michael; Albert, Dietrich – Educational Technology & Society, 2008
With the increasing use of dynamic media in multimedia learning material, it is important to consider not only the technological but also the cognitive aspects of its application. A large amount of previous research does not provide preference to either static or dynamic media for educational purposes and a considerable number of studies found…
Descriptors: Control Groups, Computer Science Education, Computer Assisted Instruction, Program Effectiveness
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Weaver, Daniel Scott – ProQuest LLC, 2010
The number of students enrolling in Computer Science in colleges and Universities has declined since its peak in the early 2000s. Some claim contributing factors that intimate that prospective students fear the lack of employment opportunities if they study computing in college. However, the lack of understanding of what Computer Science is and…
Descriptors: College Students, Student Attitudes, Opinions, Student Interests
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Jimenez Jojoa, E. M.; Bravo, E. C.; Bacca Cortes, E. B. – IEEE Transactions on Education, 2010
This paper describes the design and implementation of a tool for experimenting with mobile robotics concepts, primarily for use by children and teenagers, or by the general public, without previous experience in robotics. This tool helps children learn about science in an approachable and interactive way, using scientific research principles in…
Descriptors: Foreign Countries, Engineering Education, Science Education, Science Activities
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Baldwin, D.; Brady, A.; Danyluk, A.; Adams, J.; Lawrence, A. – ACM Transactions on Computing Education, 2010
Many undergraduate liberal arts institutions offer computer science majors. This article illustrates how quality computer science programs can be realized in a wide variety of liberal arts settings by describing and contrasting the actual programs at five liberal arts colleges: Williams College, Kalamazoo College, the State University of New York…
Descriptors: Majors (Students), Computer Science, Liberal Arts, Program Descriptions
Tollison, Christopher Scott – ProQuest LLC, 2009
The current study investigates the effects of preparing learners for an online debate through a worked example in terms of student perception, participation, level of cognitive skill, and electronic interaction patterns. There has been a change in the focus of distance learning research from comparative media studies to the means to improve the…
Descriptors: Interaction, Thinking Skills, Distance Education, Information Systems
Kuzu, Abdullah – Online Submission, 2009
Increasing use of information and communication technologies (ICTs) help individuals to solve several everyday problems, which used to be harder, more complicated and time consuming. Even though ICTs provide individuals with many advantages, they might also serve as grounds for several societal and ethical problems which vary in accordance with…
Descriptors: Copyrights, Content Analysis, Ethics, Interviews
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