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Showing 1 to 15 of 30 results Save | Export
Stein, Brit'ny; Solomon, Benjamin G.; Kitterman, Chase; Enos, Debbie; Banks, Elizabeth; Villanueva, Sierra – Journal of Special Education, 2022
An ever-growing call for the use of evidence-based practice has come up against the logistical hurdles of a lack of resources and expertise, particularly in rural schools that work with historically underserved students. Although integrated learning systems (ILSs)--stable and likely requiring fewer resources than personnel--do not offer a complete…
Descriptors: Rural Schools, Reading Programs, Reading Instruction, Educational Technology
Lauren E. Decker-Woodrow; Craig A. Mason; Ji-Eun Lee; Jenny Yun-Chen Chan; Adam Sales; Allison Liu; Shihfen Tu – Grantee Submission, 2023
The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge.…
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics
Jaciw, Andrew P.; Zacamy, Jenna; D'Apice, Hannah; Lin, Li; Kwong, Connie; Schellinger, Adam M. – Empirical Education Inc., 2019
Empirical Education Inc. is the independent evaluator of SRI International's 2014 Investing in Innovation (i3) Development grant called Redesigning Secondary Courses to Improve Academic Outcomes for Adolescents with Disabilities and Other Underperforming Adolescents. The goal of the grant is to develop "Enhanced Units" that combine…
Descriptors: Educational Innovation, Adolescents, Students with Disabilities, Underachievement
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Stanley, Denise; Zhang, Yi – Online Learning, 2018
Student engagement in online learning remains a challenge for the design of effective coursework. Additionally, few analyses have focused on student-produced activities in the online mode or upon how such class activity affects student subgroups differently. We conducted a randomized design experiment with student video production at a large…
Descriptors: Online Courses, Video Technology, Educational Technology, Technology Uses in Education
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Lynne, Shauna; Radley, Keith C.; Dart, Evan H.; Tingstrom, Daniel H.; Barry, Christopher T.; Lum, John D. K. – Psychology in the Schools, 2017
The purpose of this study was to investigate the effectiveness of a variation of the Good Behavior Game (GBG) in which teachers used ClassDojo to manage each team's progress. ClassDojo is a computer-based program that enables teachers to award students with points for demonstrating target behaviors. Dependent variables included class-wide…
Descriptors: Educational Games, Student Behavior, Program Effectiveness, Computer Games
Neuman, Susan B.; Samudra, Preeti; Wong, Kevin M. – Grantee Submission, 2021
Previous studies have often compared and contrasted differences among media presentations, including traditional storybooks and videos and their potential for incidental word learning among preschoolers. Studies have shown that children learn words from a variety of media, and that repetition is an important source for incidental learning. Yet, to…
Descriptors: Incidental Learning, Vocabulary Development, Language Acquisition, Multimedia Instruction
William Blake Ford – ProQuest LLC, 2017
Appropriate and effective classroom management skills are critical in supporting students' academic, social, and behavior development in schools; however, teachers often cite needing help with classroom management as their greatest need. Given this concern, school psychologists need effective and efficient strategies to offer to teachers and…
Descriptors: Classroom Techniques, Student Behavior, Technology Uses in Education, Gamification
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Lai, Mark H. C. – Grantee Submission, 2021
In 2016, McREL and the University of Southern California (USC) were awarded a grant from the U.S. Department of Education's Investing in Innovation (i3) Fund (Award Number U411C150011) to develop a translation of the identity-based motivation (IBM) in vivo program "Pathways to Success" to a digital platform to deliver IBM to middle and…
Descriptors: Middle School Students, High School Students, Student Motivation, School Districts
Mayer, Alexander; Kalamkarian, Hoori Santikian; Cohen, Benjamin; Pellegrino, Lauren; Boynton, Melissa; Yang, Edith – MDRC, 2019
Integrated Planning and Advising for Student Success (iPASS) is an initiative funded by the Bill & Melinda Gates Foundation to support colleges seeking to incorporate technology into their advising and student services. In iPASS, such technology is intended to increase advising's emphasis on a student's entire college experience, enabling…
Descriptors: Technology Integration, Academic Advising, Academic Support Services, Student Personnel Services
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Selhorst, Adam L.; Bao, Mingzhen; Williams, Lorraine; Klein, Eric – Online Journal of Distance Learning Administration, 2017
Classroom discussion boards are a vital part of the online educational experience, providing a venue for peer to peer and student to faculty interactions. However, institutional feedback from students at a large open enrollment university has shown that excess focus on online discussions may lead to fatigue, resulting in lower student…
Descriptors: Group Discussion, Computer Mediated Communication, Adult Students, Feedback (Response)
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Wolf, Betsy; Latham, Gavin; Laurenzano, Mary; Ross, Steven M.; Tam, Winnie; Cheung, Alan C. K. – Grantee Submission, 2016
(Purpose) The purpose of this study was to understand if inclusion of computer activities and videos for pre-K and kinder students, with opportunities to view these videos again at home, providing a repeated learning experience with language concepts and vocabulary, improved young students' early reading skill. (Methods) The study followed one…
Descriptors: Video Technology, Computer Uses in Education, Educational Technology, Preschool Children
Hank Fien; Christian T. Doabler; Nancy J. Nelson; Derek B. Kosty; Ben Clarke; Scott K. Baker – Grantee Submission, 2016
The purpose of this study was to test the promise of the NumberShire Level 1 Gaming Intervention (NS1) to accelerate math learning for first-grade students with or at risk for math difficulties. The NS1 intervention was developed through the Institute of Education Sciences, Small Business Innovation Research Program (Gause, Fien, Baker, &…
Descriptors: Mathematics Instruction, Grade 1, Elementary School Students, At Risk Students
Pasnik, Shelley; Llorente, Carlin – Education Development Center, Inc., 2013
This report presents results from the "Ready To Learn" Prekindergarten Transmedia Mathematics Study, a principal part of the summative evaluation of "Ready To Learn," which is a partnership between the US Department of Education, the Corporation for Public Broadcasting, and PBS. Researchers found that preschool children who…
Descriptors: Mathematics Curriculum, Mathematics Instruction, Young Children, Preschool Education
Hobbs, L. Jon; Overby, Melanie – Grantee Submission, 2017
UPSTART is a federally funded i3 validation project that uses a computer-based program to develop the school readiness skills of preschool children in rural Utah. Researchers used a randomized control trial design to evaluate the impact of the program in advancing children's early literacy skills. Preschoolers in the experimental group were…
Descriptors: Computer Assisted Instruction, Preschool Education, School Readiness, Emergent Literacy
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Losinski, Mickey; Maag, John W.; Katsiyannis, Antonis; Ryan, Joseph B. – Education and Treatment of Children, 2015
Structural behavioral assessment (SBA) involves a series of heuristic approaches similar to those used with functional behavioral assessment (FBA). It involves assessing contextual variables that precede the occurrence of a behavior. These variables have also been termed antecedents, setting events, or establishing operations. Once these variables…
Descriptors: Functional Behavioral Assessment, Behavior Problems, Context Effect, Evaluation Methods
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