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Valentine, Keri D.; Jensen, Lucas J. – Online Submission, 2018
The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one…
Descriptors: Case Studies, Summer Programs, Educational Games, Design
Tunç, Özlem Ayvaz – International Journal of Evaluation and Research in Education, 2017
In education system, as well as creating innovative classroom environments, it is necessary to choose effective teaching models and to structure and integrate these to the education program. Within this framework, the purpose of this study is to present students? views on developing materials based on digital narration for the teaching process in…
Descriptors: Material Development, Story Telling, Multimedia Materials, Student Attitudes
Matuk, Camillia; Gerard, Libby; Lim-Breitbart, Jonathan; Linn, Marcia – Journal of Science Teacher Education, 2016
Technology can enhance teachers' practice in multiple ways. It can help them better understand patterns in their students' thinking, manage class progress at individual and group levels, and obtain evidence to inform modifications to curriculum and instruction. Such technology is most effective when it is aligned with teachers' goals and…
Descriptors: Teacher Empowerment, Teacher Improvement, Educational Strategies, Partnerships in Education
Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution
Bollens, Eric; Rocchio, Rosemary A.; Peterson, Jill Eleanor; Pollack, Brett; Tirpak, Lori; Ward, Christopher Matthew – EDUCAUSE, 2014
This paper is a publication of the EDUCAUSE Center for Analysis and Research (ECAR) Mobile Strategy and Application Development (MSAD) Working Group. In higher education, nearly every user interaction that takes place on a desktop or laptop browser is also attempted using phones, tablets, watches, and more. As students, faculty, and staff…
Descriptors: Web Sites, Computer System Design, Higher Education, Handheld Devices
Bradburn, Frances Bryant – Knowledge Quest, 2013
This article describes a process one librarian discovered and implemented as she observed the changing role of the librarian and the library. Frustration was growing due to the gradual erosion of school libraries as they struggled to remain, with electronic books, video streaming, and databases supplanting many of the physical resources in the…
Descriptors: Library Role, Library Development, School Libraries, Professional Identity
Gray, Colin M. – Design and Technology Education, 2013
A wide range of design literature discusses the role of the studio and its related pedagogy in the development of design thinking. Scholars in a variety of design disciplines pose a number of factors that potentially affect this development process, but a full understanding of these factors as experienced from a critical pedagogy or student…
Descriptors: Design, Thinking Skills, Interviews, Performance Factors
Holley, Karri A.; Caldwell, Mary Lee – Innovative Higher Education, 2012
The relationship between doctoral students and faculty members has been identified as a key component of a successful graduate school experience. In this article, we consider the challenges inherent in designing and implementing a formal doctoral student mentoring program. By bringing together students, peer mentors, and faculty mentors, the…
Descriptors: Graduate Study, Mentors, Educational Experience, Program Design
Jewels, Tony; Ford, Marilyn – Journal of Information Technology Education, 2006
Although much literature exists on desired qualities of team leaders of IT projects and even desired components of the team, there is a paucity of literature on the desired personal qualities of individuals working within team settings. This research set out to empirically investigate the personal qualities which students believe would be…
Descriptors: Cooperative Learning, Classification, Personality Traits, Metadata