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Muhammad Salman Shabbir; Ebetuel Pallares-Venegas – On the Horizon, 2024
Purpose: Entrepreneurship has become a widely accepted concept in the past few decades due to its prominent role in economic activity and economic development of a nation. Promotion of entrepreneurship can be ensured with the help of entrepreneurship teaching and learning through higher education institutions. Similarly, entrepreneurship skills…
Descriptors: Entrepreneurship, Universities, College Role, Skill Development
Barnaby, Julie; Devins, David; Beech, Nicholas – Industry and Higher Education, 2021
It is recognized that the value of entrepreneurship education and the recruitment of practising entrepreneurs for such learning programmes can be problematic. This raises an important and challenging issue for universities when they are increasingly being asked to develop the leadership and management capabilities of entrepreneurs. In this account…
Descriptors: Simulation, Business Skills, Entrepreneurship, Decision Making Skills
Gresch, Eric; Rawls, Janita – Journal of Education for Business, 2017
This exploratory research examines students' perceptions of a capstone business simulation game by identifying (a) courses that were most useful in preparing students for the simulation and (b) interpersonal skills students found most helpful when working with teammates on the simulation. Also identified are the simulation's impact on student…
Descriptors: Business Skills, Success, Simulation, Interpersonal Competence
Chong, James T.; Jennings, William P.; Phillips, G. Michael – American Journal of Business Education, 2013
An educational example is presented that is an effective teaching illustration to help students understand the difference between traditional CAPM beta and downside (or down-market) beta and why downside beta is a superior measure for use in personal financial planning investment policy statements.
Descriptors: Investment, Business Administration Education, Business Skills, Demonstrations (Educational)
Gumus, Mehmet; Love, Ernie C. – Decision Sciences Journal of Innovative Education, 2013
This article introduces an exercise that simulates the negotiation process in a dynamic supply chain. The retailer and wholesaler roles are assigned to student groups who negotiate supply contracts in a number of rounds during a class period. Each group makes pricing, inventory, and ordering decision concurrently, and competes with others to…
Descriptors: Learning Activities, Educational Games, Supply and Demand, Distributive Education
Elbert, Norb; Cumiskey, Kevin J. – Journal of Instructional Pedagogies, 2014
This paper describes an action learning simulation designed for a Professional Golf Management (PGM) program housed in a College of Business of a public university. The PGA Golf Management University Program, a 4.5- to 5-year college curriculum for aspiring PGA Professionals is offered at 19 PGA accredited universities nationwide. The program…
Descriptors: Generational Differences, Experiential Learning, Learning Activities, Simulation
Snyder, Johnny; Carpenter, Don; Slauson, Gayla Jo; Skinner, Joe; Nash, Cole – Information Systems Education Journal, 2012
Fundraising traditionally involves selling. This paper explores the merits of selling technology services provided by a technology oriented student club to members of a campus community. This club activity puts into practice learning theories presented in the literature. Beyond fundraising, this activity yields many additional benefits to the…
Descriptors: Fund Raising, Professional Development, Information Systems, Clubs
Teaching Undergraduate Marketing Students Using "Hot Seating through Puppetry": An Exploratory Study
Pearce, Glenn; Hardiman, Nigel – Innovations in Education and Teaching International, 2012
Changes in preferred methods of learning among many students in recent years have challenged educators to introduce more interactive and experiential teaching methods. "Hot seating"--where a person, such as an invited subject expert is interviewed by an audience--is a well-established interactive method of learning, but is often limited…
Descriptors: Business Skills, Experiential Learning, Student Attitudes, Teaching Methods
Abdullah, Nor Liza; Hanafiah, Mohd Hizam; Hashim, Noor Azuan – International Education Studies, 2013
Globalization and liberalization in the business environment have changed the requirements of types and qualities of human capital needed by the corporate sector. In relation to this, business graduates not only need to have theoretical understanding, but they also need to have creative thinking, communication skills and decision making skills…
Descriptors: Foreign Countries, Business Administration Education, Business Skills, Simulation
Mori, Chiho; Davies, Ian – Asia Pacific Journal of Education, 2015
This article discusses the types of citizenship education that are included in a sample of Japanese junior high school civics textbooks. Seven civics textbooks that have been authorized by the Ministry of Education for use in junior high school from the 2012 academic year were analysed in the context of fundamental issues in citizenship education…
Descriptors: Citizenship Education, Civics, Textbook Content, Textbook Evaluation
Avramenko, Alex – Education & Training, 2012
Purpose: The purpose of this paper is to introduce an approach to business simulation with less dependence on business simulation software to provide innovative work experience within a programme of study, to boost students' confidence and employability. Design/methodology/approach: The paper is based on analysis of existing business simulation…
Descriptors: Employment Potential, Theory Practice Relationship, Work Experience, Reflective Teaching
Chuck, Jo-Anne – Biochemistry and Molecular Biology Education, 2011
Science students leaving undergraduate programs are entering the biotechnology industry where they are presented with issues which require integration of science content. Students find this difficult as through-out their studies, most content is limited to a single subdiscipline (e.g., biochemistry, immunology). In addition, students need…
Descriptors: Undergraduate Students, Active Learning, Biotechnology, Job Skills
Zeng, Amy; Johnson, Sharon – Innovations in Education and Teaching International, 2009
Using experiential simulation games is a commonly used pedagogical method to enrich classroom discussions and to facilitate students' learning in supply chain management education at both undergraduate and graduate levels. However, existing games are inappropriate for undergraduate students that are first-time learners of the subject. In this…
Descriptors: Undergraduate Students, Business Administration Education, Discovery Learning, Simulation
McKay, Ruth B.; Chung, Ed – Simulation & Gaming, 2008
What happens to business negotiations when culture gets in the way? Participants are about to find out. This game is an international negotiation simulation for the classroom. Participants learn, through role-playing and observation, how cross-cultural differences complicate international business negotiations. Students are formed into pairs of…
Descriptors: Class Size, Business Communication, International Trade, Cultural Differences