Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 38 |
Since 2006 (last 20 years) | 122 |
Descriptor
Source
Author
DiPerna, James C. | 2 |
Lei, Pui-Wa | 2 |
Sandilos, Lia E. | 2 |
Wollersheim Shervey, Sarah | 2 |
Zhang, Li | 2 |
Adams, Ruifang Hope | 1 |
Admiraal, Wilfried | 1 |
Agell, Laia | 1 |
Aguiar, Bryan | 1 |
Ahlquist, Sharon | 1 |
Araslanova, Aliya T. | 1 |
More ▼ |
Publication Type
Journal Articles | 113 |
Reports - Research | 97 |
Tests/Questionnaires | 13 |
Reports - Evaluative | 12 |
Dissertations/Theses -… | 6 |
Reports - Descriptive | 6 |
Speeches/Meeting Papers | 2 |
Collected Works - Proceedings | 1 |
Education Level
Audience
Teachers | 2 |
Location
Taiwan | 8 |
United Kingdom | 7 |
Australia | 4 |
France | 4 |
Thailand | 4 |
California | 3 |
Canada | 3 |
India | 3 |
Ireland | 3 |
Netherlands | 3 |
New York | 3 |
More ▼ |
Laws, Policies, & Programs
Equal Access | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 2 |
Peadar Donohoe – International Journal of Bullying Prevention, 2020
Ascertaining if non-drama specialist teachers would be able to use role-play to help reduce bullying in their classrooms was the key aim of a longitudinal two-year pilot study conducted in an inner-city school in Ireland. The study combined qualitative and quantitative elements, including ongoing teacher feedback (oral and written), student focus…
Descriptors: Teaching Methods, Role Playing, Bullying, Victims
Riain, Isobel Ní; Dawson, Ciarán; McCarthy, Marian – International Journal for the Scholarship of Teaching and Learning, 2018
The following article is based on a piece of qualitative research on the use of role-play in a literature module in the Modern Irish Dept. of University College Cork, Ireland, in 2015. There were 18 students involved in the research. The aim of the research was to investigate if students associate learning with the use of role-play in literature…
Descriptors: Foreign Countries, Qualitative Research, Role Playing, Teaching Methods
Latif, Rabia; Mumtaz, Sadaf; Mumtaz, Rafia; Hussain, Aamir – Biochemistry and Molecular Biology Education, 2018
Debate and role play for learning critical thinking and communication skills are being increasingly used in various undergraduate medical schools worldwide. We aim to compare students' views about effectiveness of two teaching strategies; debate and role play to exercise critical thinking and communication skills during problem-based learning…
Descriptors: Student Attitudes, Undergraduate Students, Females, Medical Students
Iscaro, Valentina; Castaldi, Laura; Sepe, Enrica – Industry and Higher Education, 2017
With a view to enhancing the entrepreneurial activity of universities, the authors explore the concepts and features of the "experimental lab", presenting it as an effective means of supporting entrepreneurial training programmes and helping students to turn ideas into actual start-ups. In this context, the term experimental lab refers…
Descriptors: Laboratory Experiments, Entrepreneurship, Training, Simulation
Seyoum, Yilfashewa; Basha, Garkebo – International Journal of Instruction, 2017
This study aims to analyse the extent andragogy serves as a means to secure quality in adult education programs. It attempts to scrutinize how active learning methods are implemented effectively in adult education program in the Eastern part of Ethiopia. A survey research design was adapted as a method of the study. Stratified and purposive…
Descriptors: Foreign Countries, Andragogy, Educational Quality, Adult Education
Huang, Simin; Xu, Peng; Feng, Lie; Lu, Chunting; Yang, Jing – International Journal of Higher Education, 2018
History taking is an extremely important skill for medical students to master. In China, medical students usually have opportunities to practise this skill on real patients after they have learned diagnostics and basic relevant theoretical knowledge. Today, however, several factors, such as increased enrolment of medical students and the need to…
Descriptors: Teaching Methods, Instructional Effectiveness, Role Playing, Observation
Jancic, Polona; Hus, Vlasta – International Journal of Game-Based Learning, 2018
Social studies is a class students encounter in the fourth and fifth grades of primary school in Slovenia. It includes goals from the fields of geography, sociology, history, ethnology, psychology, economy, politics, ethics, aesthetics, and ecology. Among other didactic recommendations in the national curriculum for teaching, social studies…
Descriptors: Foreign Countries, Social Studies, Teaching Methods, Educational Games
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Liu, Jia-Yin – Interactive Learning Environments, 2019
This study aimed to investigate the effect of flipped classrooms integrated with massive open online courses (MOOCs) and game-based learning on the learning motivation and learning outcomes of students from different backgrounds (in terms of gender, grade, self-confidence indicators in mathematics, and roles played in the game-based learning…
Descriptors: Blended Learning, Online Courses, Game Based Learning, Instructional Effectiveness
Sun, Peijian; Yuan, Rui – Interactive Learning Environments, 2018
This study explored the congruence and disparities among three groups of foreign language (Chinese, French, and German) students' and teachers' perceptions of collaborative/cooperative language learning (CLL) strategies in novice-level classroom contexts. A total of 168 participants from a university in the USA took part in this mixed-method…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Mixed Methods Research
Lekhi, Priyanka; Nussbaum, Sophia – Canadian Journal of Higher Education, 2015
Many Canadian universities have created professional development programs for their teaching assistants (TA) but may be uncertain about how to bridge the gap between TAs' knowledge of effective teaching strategies and TAs' confident applications of these strategies. We present a technique used in a two-day training workshop to enhance graduate…
Descriptors: Foreign Countries, Teaching Assistants, Role Playing, Workshops
Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Loiseau, Mathieu; Hallal, Racha; Ballot, Pauline; Gazidedja, Ada – Research-publishing.net, 2016
In this paper, we present a learning game designed according to a strategy focusing on favouring the learners' "playful attitude". The game's modalities pertain to what we might call "guessing games". The chosen avatar of such guessing games both exists as learning and Commercial Off The Shelf (COTS) board games. We explain in…
Descriptors: Educational Games, Technology Uses in Education, Educational Technology, Second Language Learning
Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Wollersheim Shervey, Sarah; Sandilos, Lia E.; DiPerna, James C.; Lei, Pui-Wa – School Psychology Quarterly, 2017
The purpose of this study was to examine the social validity of the Social Skills Improvement System--Classwide Intervention Program (SSIS-CIP) for teachers in the primary grades. Participants included 45 first and second grade teachers who completed a 16-item social validity questionnaire during each year of the SSIS-CIP efficacy trial. Findings…
Descriptors: Elementary School Teachers, Intervention, Grade 1, Grade 2