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An Experimental Test of the Big-Fish-Little-Pond Effect Using an Immersive Virtual Reality Classroom
Lisa Hasenbein; Ulrich Trautwein; Jens-Uwe Hahn; Stephan Soller; Richard Göllner – Instructional Science: An International Journal of the Learning Sciences, 2024
Academic self-concept plays a central role in successful learning and is substantially shaped by social comparisons. Research on the so-called Big-Fish-Little-Pond Effect (BFLPE) has yielded a highly robust and generalizable pattern of negative effects of higher class/school average achievement on students' self-concept when controlling for…
Descriptors: Virtual Classrooms, Academic Achievement, Grade 6, Student Behavior
Li, Haiying; Gobert, Janice; Dickler, Rachel – Grantee Submission, 2019
Prior studies on scaffolding for investigative inquiry practices (i.e. forming a question/hypothesis, collecting data, and analyzing and interpreting data [21]) revealed that students who received scaffolding were better able to both learn practices and transfer these competencies to new topics than were students who did not receive scaffolding.…
Descriptors: Scaffolding (Teaching Technique), Questioning Techniques, Performance Factors, Active Learning
Nourse, David – ProQuest LLC, 2017
Recent estimates show nearly 90% of school districts nationwide offer some form of online credit recovery. Additionally, credit recovery services have become one of the fastest growing areas of educational software. Despite the widespread adoption of these programs, there is a lack of scholarly research on the effectiveness, rigor, and suitability…
Descriptors: Online Courses, Repetition, Required Courses, Academic Achievement
Yurt, Eyup; Sunbul, Ali Murat – Educational Sciences: Theory and Practice, 2012
In this study, the effect of modeling based activities using virtual environments and concrete objects on spatial thinking and mental rotation skills was investigated. The study was designed as a pretest-posttest model with a control group, which is one of the experimental research models. The study was carried out on sixth grade students…
Descriptors: Foreign Countries, Spatial Ability, Visualization, Thinking Skills
Waddell, Sherrill – Quarterly Review of Distance Education, 2017
The trend and demand for virtual education has grown nationwide. With an increase in students choosing this type of education, inevitably the demand for schools of this type of educational instruction has increased in number. The purpose of this study is to determine the extent of the relationship between virtual school size and student…
Descriptors: Correlation, Virtual Classrooms, Educational Technology, Technology Uses in Education
Sherrill Waddell – ProQuest LLC, 2017
The purpose of this study is to examine the relationship between virtual school size and student achievement in virtual schools in a southwestern state. Enrollment size and the following areas were studied in an attempt to determine student achievement: STAAR English Language Arts/Reading, STAAR Math, STAAR Science, and STAAR Social Studies…
Descriptors: Correlation, Virtual Classrooms, Educational Technology, Technology Uses in Education
Bouta, Hara; Paraskeva, Fotini – International Journal of Mathematical Education in Science and Technology, 2013
Research spanning two decades shows that there is a continuing development of 3D virtual worlds and investment in such environments for educational purposes. Research stresses the need for these environments to be well-designed and for suitable pedagogies to be implemented in the teaching practice in order for these worlds to be fully effective.…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Elementary School Students, Grade 5
Metcalf, Shari; Chen, Jason; Kamarainen, Amy; Frumin, Kim; Vickrey, Trisha; Grotzer, Tina; Dede, Chris – International Journal of Virtual and Personal Learning Environments, 2014
In incorporating technology in science education, some have expressed concern that the value added by technology is primarily due to the novelty or excitement about using the devices, resulting in no lasting effect on student motivation or learning in science. This research addresses this concern through evaluation of student motivation during a…
Descriptors: Student Motivation, Virtual Classrooms, Computer Uses in Education, Computer Simulation
Jokinen, Kimmo; Pohjola, Kirsi Anneli – Education 3-13, 2011
The media and the contemporary consumer culture are central categories in modern childhood. They have opened new kinds of experiences and learning situations for children. In this article we are interested in the role of the media and consumption in schoolchildren's daily life. The data consist of writings and drawings of 7-12-year-old…
Descriptors: Children, Virtual Classrooms, Mass Media Role, Sleep
Schifter, Catherine C.; Ketelhut, Diane Jass; Nelson, Brian C. – Educational Technology & Society, 2012
Technology offers many opportunities for educators to support teaching, learning and assessment. This paper introduces a project to design and implement a virtual environment (SAVE Science) intended to assess (not teach) middle school students' knowledge and use of scientific inquiry through two modules developed around curriculum taught in middle…
Descriptors: Student Participation, Virtual Classrooms, Developmental Stages, Content Analysis
Berry, Maryanne Susan – ProQuest LLC, 2010
This study examines a project through which elementary school and high school students collaborated with university Architecture/New Media students in building models of virtual, immersive libraries. It presents the project in the context of multiple and cross-disciplinary fields currently investigating the use of virtual and immersive…
Descriptors: School Activities, Architecture, Virtual Classrooms, Grade 6
Aukerman, Maren; Walsh, Heather Weisse – Middle School Journal (J3), 2009
For the middle school students in a Virtual Reading Group (VRG), it was easy to see their virtual discussion peers and their virtual teacher; all participants appeared simultaneously on a screen, with a separate box for each participating site. In this article, the authors offer an account of how the "realness" of virtual others was constructed by…
Descriptors: Middle School Students, Virtual Classrooms, Classroom Communication, Discussion Groups
Marsh, Rose M. – ProQuest LLC, 2012
Schools have gone through educational reforms having various focuses on curriculum changes, consolidation, open classrooms, mastery learning, decentralization, shared decisionmaking, legislative mandates and controls, high expectations, integrated thematic instruction, professional development, technology integration, and standards with…
Descriptors: Beginning Teacher Induction, Beginning Teachers, Mentors, Virtual Classrooms
Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Kapur, Manu; Kinzer, Charles K. – Educational Technology Research and Development, 2007
This study investigated the effect of well- vs. ill-structured problem types on: (a) group interactional activity, (b) evolution of group participation inequities, (c) group discussion quality, and (d) group performance in a synchronous, computer-supported collaborative learning (CSCL) environment. Participants were 60 11th-grade science students…
Descriptors: Group Discussion, Problem Solving, Cooperative Learning, Problem Based Learning
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