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Manjorin, Jeremy Morgan – ProQuest LLC, 2022
This qualitative phenomenological study investigated the experiences of a purposive sample of eight Learning and Development executives to understand the circumstances leading to, as well as the experiences implementing Digital Business Simulation Games (DBSG) in a corporate learning environment, specifically related to the financial service…
Descriptors: Phenomenology, Business Administration, Games, Simulation
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Shanklin, Stephen B.; Ehlen, Craig R. – American Journal of Business Education, 2017
This paper extends the use of the Monopoly® board game as an economic simulation exercise designed to reinforce an understanding of how the accounting cycle impacts the financial statements used to evaluate management performance. This extension adds elements of debt not previously utilized to allow for an introduction of the fundamentals of ratio…
Descriptors: Games, Teaching Methods, Simulation, Accounting
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Chou, Chen-Huei; Liu, Hao-Chen – Journal of Teaching in International Business, 2013
The purpose of this article is to study if trading simulation is an effective tool to increase students' knowledge of the foreign exchange market. We developed a real-time multiuser web-based trading system that replicates an electronic brokerage foreign exchange market. To assess the effectiveness of the program, we conducted surveys in three…
Descriptors: International Trade, Business Administration Education, Finance Occupations, Simulation
Hampden-Turner, Charles – Cambridge University Press, 2009
Is it possible to teach someone to be an entrepreneur? Is innovation something that can be assessed and taught in a classroom? Teaching Innovation and Entrepreneurship answers these and other questions by focusing on a teaching experiment in Singapore at Nanyang Technological University, wherein classes of English-speaking Singaporeans and…
Descriptors: Speech Communication, Intellectual Property, Instructional Innovation, Innovation