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Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Ahmad, Rafiq; Lahonde, Nathalie; Omhover, Jean-françois – Journal of Learning Design, 2014
Design process optimisation and intelligence are the key words of today's scientific community. A proliferation of methods has made design a convoluted area. Designers are usually afraid of selecting one method/tool over another and even expert designers may not necessarily know which method is the best to use in which circumstances. This…
Descriptors: Design, Games, Design Requirements, Decision Making
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
Yuill, Ronald D. – Technology Teacher, 2008
Since a number of his special needs students have been in his class for three years, the author tries to continually create new activities that will challenge them. This article describes an activity wherein the author and his students design their own game with their own instructions. This activity encouraged students to learn about designing,…
Descriptors: Technology Education, Special Needs Students, Games, Design
Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews