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Showing 1 to 15 of 17 results Save | Export
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Hans van der Mars; Jacalyn L. Lund; José A. Santiago – Journal of Physical Education, Recreation & Dance, 2025
Physical education is the only school subject that provides access to psychomotor learning opportunity for all students, and, thus, should be the primary content identified in physical education standards. Half of the recently released 2024 SHAPE America National Physical Education Standards now focus specifically on social and personal…
Descriptors: Physical Education, Preschool Education, Elementary Secondary Education, National Standards
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Hans van der Mars; Jacalyn L. Lund; José A. Santiago – Journal of Physical Education, Recreation & Dance, 2025
Part 2 of the article on the proposed alternative PreK-12 physical education Learning Standards introduces examples of specific Content Learning Outcomes (CLOs) under each of the alternative standards introduced in Part 1. In addition, Learning Outcomes are offered that target students' pro-social behavior development, as well as their joy and…
Descriptors: Physical Education, Preschool Education, Elementary Secondary Education, National Standards
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Fariza, Kinzhibayeva; Assel, Akpayeva; Gulzhan, Yergalieva; Marzhangul, Mynzhassarova – World Journal on Educational Technology: Current Issues, 2021
The purpose of this research is to evaluate the problems encountered in the process of realizing the continuity of preschool and primary school mathematics education and to determine the use of technology in mathematics education in line with the opinions of teachers. The research is a phenomenological study within the scope of qualitative…
Descriptors: Preschool Teachers, Elementary School Teachers, Mathematics Teachers, Teacher Attitudes
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Aggerholm, K.; Standal, O.; Barker, D. M.; Larsson, H. – Physical Education and Sport Pedagogy, 2018
Background: Models-based approaches to physical education have in recent years developed as a way for teachers and students to concentrate on a manageable number of learning objectives, and align pedagogical approaches with learning subject matter and context. This paper draws on Hannah Arendt's account of "vita activa" to map existing…
Descriptors: Physical Education, Teaching Methods, Models, Drills (Practice)
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Wei, Xia – International Education Studies, 2016
As Chinese traditional folk culture, folk games have unique educational value which can boost the development of young children's fine motor. Based on previous investigation of fine motor skill of children in Nanchong, Sichuan Province, the researcher chose a middle class in public city kindergarten A with lower survey score as the study object.…
Descriptors: Folk Culture, Psychomotor Skills, Skill Development, Intervention
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Yang, Hsing-Chen – Asia Pacific Journal of Education, 2014
Although most teachers realize the potential of using popular culture within the sexuality education classroom, incorporating it successfully is complex. Especially, how can teachers critically analyse the ideology contained in popular culture without lapsing into moralizing and design motivating activities? For teachers in Taiwan, whose training…
Descriptors: Foreign Countries, Controversial Issues (Course Content), Sexuality, Popular Culture
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Maloy, Robert; Trust, Torrey; Kommers, Suzan; Malinowski, Allison; LaRoche, Irene – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2017
This exploratory study examines the use of 3D technology by teachers and students in four middle school history/social studies classrooms. As part of a university-developed 3D Printing 4 Teaching & Learning project, teachers integrated 3D modeling and printing into curriculum topics in world geography, U.S. history, and government/civics.…
Descriptors: History Instruction, Social Studies, Teacher Attitudes, Student Attitudes
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Azkarai, Agurtzane; Imaz Agirre, Ainara – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2016
Research on child English as a second language (ESL) learners has shown the benefits of task-based interaction for the use of different negotiation of meaning (NoM) strategies, which have been claimed to lead to second language learning. However, research on child interaction in foreign language settings is scarce, specifically research on a new…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Age Differences
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Cooper, Benjamin – Afterschool Matters, 2013
This article examined the literature on best practices in content-specific professional development and then aligns this work with the practices of a citywide afterschool chess program run by After School Activities Partnerships (ASAP) in Philadelphia. School teachers, out-of-school time (OST) staff, and youth workers readied themselves to think…
Descriptors: Best Practices, Faculty Development, After School Education, Staff Development
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Pearson, Quinn M.; Townsend, Karen M. – Journal of Creativity in Mental Health, 2012
"Psych-Out" is a team-based game designed to motivate graduate counseling students to study diagnostic symptoms and related interventions associated with reading assignments. At least 83% of students agreed or strongly agreed that the game contributed to their enjoyment of the class, increased their motivation to study for class, and contributed…
Descriptors: Student Evaluation, Course Content, Reading Assignments, Counselor Training
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deNoyelles, Aimee; Seo, Kay Kyeong-Ju – Computers & Education, 2012
A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…
Descriptors: Electronic Learning, Class Activities, Video Games, Females
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Partington, Anthony – English Teaching: Practice and Critique, 2010
This article presents an overview of how the popular "3-Cs" model (creative, critical and cultural) for literacy and media literacy can be applied to the study of computer games in the English and Media classroom. Focusing on the development of an existing computer games course that encompasses many opportunities for critical activity…
Descriptors: Media Literacy, Popular Culture, Critical Thinking, Cultural Capital
Haystead, Mark W. – Marzano Research Laboratory, 2010
This report describes the findings of an analysis of a series of action research projects conducted by Vigo County School Corporation at Terre Haute North Vigo High School. During the 2009-2010 school year, 17 teachers participated in independent action research studies regarding the extent to which selected instructional strategies enhanced the…
Descriptors: Educational Strategies, Action Research, Teaching Methods, Academic Achievement
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Cagiltay, Nergiz Ercil – British Journal of Educational Technology, 2007
Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer…
Descriptors: Computer Software, Engineering Education, Computers, Games
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Edwards, Michael Todd – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2006
In this paper are discussed recent efforts to provide preservice mathematics teachers with opportunities to connect elementary teaching methods and content with the content and methods of secondary school mathematics. Through an in-depth exploration of the game, Shut the Box, preservice elementary and secondary mathematics teachers thoughtfully…
Descriptors: Preservice Teachers, Mathematics Teachers, Elementary School Teachers, Secondary School Teachers
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