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Edward P. Clapp; Julie Rains – Eye on Education, 2024
"The Participatory Creativity Guide for Educators" debunks our outdated cultural understanding that some people are creative and others are not. Offering an embracing approach to creativity that encompasses invention and innovation, this practical guide reframes creativity as a mode of experience that all young people and adults have the…
Descriptors: Creativity, Teachers, Teaching Methods, Innovation
Simon M. Ceh; Alexander P. Christensen; Izabela Lebuda; Mathias Benedek – Creativity Research Journal, 2024
The present study explored the public conceptualization of creativity on Twitter through co-listed hashtags associated with #creativity in a million tweets. Exploratory Graph Analysis was used to identify a network of semantic clusters, and a pre-trained language model yielded the sentiment of the underlying tweets. The semantic clusters reflect…
Descriptors: Creativity, Social Media, Telecommunications, Semantics
Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke – Education and Information Technologies, 2024
Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning…
Descriptors: Taxonomy, Multimedia Materials, Innovation, Creativity
Bellard, Erwan; Delobbe, Nathalie – Journal of Creative Behavior, 2023
This study investigates the assumption that teams are the basic unit for creativity and innovation in organizations. Through a quasi-experiment conducted with 548 professionals participating in a training course on management, the study first examines whether individuals opt for intrinsically more creative solutions than groups in a music…
Descriptors: Creativity, Innovation, Teamwork, Job Training
Axbey, Harriet; Beckmann, Nadin; Fletcher-Watson, Sue; Tullo, Alisdair; Crompton, Catherine J. – Autism: The International Journal of Research and Practice, 2023
Those experiencing high rapport or strong social connection are more likely to copy each other, or emulate each other's ideas, either consciously or sub-consciously. In this study, we use this phenomenon to examine whether neurotype match or mismatch impacts degree of imitation in a creative task. We asked 71 participants in neurodiverse pairs…
Descriptors: Autism Spectrum Disorders, Innovation, Diversity, Imitation
Flavia P. D'Souza; Padmanabha C. H. – Journal on Educational Psychology, 2024
Human beings are born creative, however, as they grow and interact with society, they often become less creative or are taught to be uncreative. Children are naturally full of curiosity and creativity; they perceive their surroundings in unique ways. However, the environments in which they grow up often stifle their creativity. In modern society,…
Descriptors: Creative Teaching, Creativity, Learner Engagement, Creative Development
Suparno Suparno; Harfianti Nur Wafa; Annisa Lutfia; Bagus Shandy Narmaditya; Maulana Amirul Adha; Muhammad Hakimi Mohd Shafiai – Cogent Education, 2024
The competition in the digital era industry is increasingly fierce, requiring product innovation power for small and medium enterprises (SMEs). Education needs to facilitate the creativity of entrepreneurial students to optimize their potential. However, empirical studies backing students' creativity in emerging nation is lacking, and Indonesia is…
Descriptors: Foreign Countries, Entrepreneurship, Business Education, Innovation
Ming Kong; Yahua Lu – Journal of Creative Behavior, 2024
In the era of digital intelligence, how to improve the behavioral quality of R&D team members by granting work autonomy and proposing corresponding work demands is a pressing issue in the transformation of organizational management into digital intelligence. Based on the conservation of resources theory, this study investigates the effects of…
Descriptors: Teamwork, Creativity, Work Attitudes, Work Environment
Jorge Sanabria-Z; Pamela Geraldine Olivo – Interactive Technology and Smart Education, 2024
Purpose: The objective of this study is to propose a model for the implementation of a technological platform for participants to develop solutions to problems related to the Fourth Industrial Revolution (4IR) megatrends, and taking advantage of artificial intelligence (AI) to develop their complex thinking through co-creation work.…
Descriptors: Active Learning, Transformative Learning, Artificial Intelligence, Thinking Skills
Egosi, Ayelet; Somech, Anit – Leadership and Policy in Schools, 2023
This study explores how champions promote innovation in schools. The model examines the mediating role of champions' boundary activities (internal processes and external activities with the environment in which it operates) in the relationship between champion behavior and school innovation (creativity and innovation implementation). Eighty-six…
Descriptors: Educational Innovation, Advocacy, Creativity, Mediation Theory
Goddard, Murray J. – Journal of Creative Behavior, 2022
Despite widespread misunderstandings, B.F. Skinner did not ignore creativity. The present article first integrates Skinner's writings with some current research in creativity that focuses on the role of near associations in creative innovations. Next, Skinner's writings are integrated with the role of the unconscious in creativity, including some…
Descriptors: Creativity, Evolution, Innovation, Role
Portia Pope – ProQuest LLC, 2024
The purpose of this dissertation research is to examine the interrelationships between transformational leadership, organizational learning, and the five dimensions of organizational innovativeness within Head Start programs. A survey containing 29 questions adapted from validated and reliable scales was administered using a sample of 64.…
Descriptors: Middle Management, Federal Programs, Low Income Students, Social Services
Steffenie Williams – ProQuest LLC, 2024
Play is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas…
Descriptors: Play, Learning Processes, Ethnography, Student Interests
Burdett, Emily R. R.; Ronfard, Samuel – Developmental Psychology, 2023
The human capacity for technological innovation and creative problem-solving far surpasses that of any species but develops quite late. Prior work has typically presented children with problems requiring a single solution, a limited number of resources, and a limited amount of time. Such tasks do not allow children to utilize one of their…
Descriptors: Foreign Countries, Children, Innovation, Problem Solving
Xiao, Zhen-Lei; Huang, Jian-Hao – Educational Research and Reviews, 2023
This study investigated the relationship between the perceived authentic leadership of college students and their innovation behavior according to social cognitive theory and further explored the mediating effect of trust climate and creative self-efficacy on this relationship. A questionnaire survey was conducted, and more than 847 samples were…
Descriptors: College Students, Leadership, Leadership Styles, Trust (Psychology)