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Suzanne Dorée; Jennifer Quinn – PRIMUS, 2024
This paper is a practical how-to guide to help you start using active learning or to have greater success and more fun with it. We categorize active learning techniques as Think, Pair, Share, Composite, Group, Move, or Lead and discuss how to implement activities in each category, along with advice on creating engaging, effective, and equitable…
Descriptors: Active Learning, Learning Activities, Mathematics Instruction, Sequential Approach
Dang, Trang Thi Doan; Scull, Janet; Chowdhury, Raqib – International Journal of Instruction, 2022
This exploratory study investigated Vietnamese secondary students' engagement in a sequence of detecting, correcting, and rewriting tasks, and examined the factors affecting their engagement and/or disengagement in the process. The study draws on the principles of task-based instruction, involving eight mixed-ability groups (n = 31), and was…
Descriptors: Foreign Countries, Secondary School Students, Feedback (Response), Error Correction
Faisal Channa; Muhterem Dindar; Andy Nguyen; Rohit Mishra – Scandinavian Journal of Educational Research, 2024
This study explored the sequential interplay between challenges and regulatory processes in high- and low-performing collaborative groups. 66 students from a Finnish higher education institution participated in a collaborative task in groups of three. Approximately 34 h of video data were coded. The sequential analysis revealed that both groups…
Descriptors: Cooperative Learning, High Achievement, Low Achievement, Foreign Countries
Tan, Seng Chee; Wang, Xinghua; Li, Lu – Journal of Educational Computing Research, 2022
This study explored the development trajectory of shared epistemic agency in online collaborative learning through epistemic network analysis and lag sequential analysis. It was carried out in a postgraduate course with 14 in-service teachers. Drawing on the online discussion data from six sessions and the participants' academic scores, this study…
Descriptors: Cooperative Learning, Epistemology, Personal Autonomy, Online Courses
Kang, Jina; An, Dongwook; Yan, Lili; Liu, Min – International Educational Data Mining Society, 2019
Collaborative problem-solving (CPS) as a key competency required in the 21st century. There has been an increasing need to understand CPS since it involves not only cognitive but also social processes, and thus its process is difficult to examine. Recent research has highlighted that computer-based learning environments provide an opportunity for…
Descriptors: Cooperative Learning, Problem Solving, Science Education, Educational Games
Dayal, Hem Chand; Sharma, Sashi – Australian Journal of Teacher Education, 2020
There is a rich literature on students' and teachers' intuitions and misconceptions about probability. However, less attention has been paid to the development of pre-service teachers' probabilistic thinking in teacher education. Based on this, the second author developed a lesson sequence for teaching probability. In particular, it demonstrates…
Descriptors: Probability, Preservice Teachers, Preservice Teacher Education, Game Based Learning
Changtong, Nidawan; Maneejak, Nantakarn; Yasri, Pratchayapong – International Journal of Educational Methodology, 2020
STEM education is a pedagogical philosophy which aims to draw the interrelationship between science, technology, engineering and mathematics to solve complex problems in real life situations. In order to use STEM education to foster students' learning, the researchers designed STEM activities for middle school students related to the concept of…
Descriptors: Foreign Countries, STEM Education, Middle School Students, Learning Activities
Chang, Seung Ho; Norris, Michael L.; Lee, Jihyun – Strategies: A Journal for Physical and Sport Educators, 2019
Jokgu is a Korean net sport and features both volleyball and soccer skills in a challenge skill and game format. Jokgu provides students with the opportunity to develop health and skill related physical fitness components such as eye-foot coordination, flexibility, the fundamental motor skill of kicking and juggling. In addition, students can…
Descriptors: Team Sports, Physical Education, Physical Fitness, Skill Development
Zhang, Wen-Xin; Hsu, Ying-Shao – International Journal of Science Education, 2021
This study designed a decision-making learning module to engage students in collective decision-making in a collaborative learning environment. The purpose of this study was to explore the interplay of students' regulation learning in groups and their collective decision-making about a socioscientific issue. Thirty-eight 10th-grade students…
Descriptors: Correlation, Metacognition, Decision Making, Grade 10
Auerbach, Anna Jo; Schussler, Elisabeth E. – Journal of College Science Teaching, 2016
Active learning (or learner-centered) pedagogies have been shown to enhance student learning in introductory biology courses. Student collaboration has also been shown to enhance student learning and may be a critical part of effective active learning practices. This study focused on documenting the use of individual active learning and group…
Descriptors: Cooperative Learning, Group Instruction, Active Learning, Introductory Courses
Morales, Grace; Sensevy, Gérard; Forest, Dominique – Educational Action Research, 2017
In this article we focus on "cooperative engineering", in which teachers and researchers co-design didactic sequences. In the first part of the article, we present cooperative engineering by describing some of the main principles on which it is grounded. The second part is dedicated to a case study, which enables us to illustrate some…
Descriptors: Kindergarten, Cooperative Learning, Cooperation, Engineering
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Chen, Bodong; Resendes, Monica; Chai, Ching Sing; Hong, Huang-Yao – Interactive Learning Environments, 2017
As collaborative learning is actualized through evolving dialogues, temporality inevitably matters for the analysis of collaborative learning. This study attempts to uncover sequential patterns that distinguish "productive" threads of knowledge-building discourse. A database of Grade 1-6 knowledge-building discourse was first coded for…
Descriptors: Elementary Education, Knowledge Level, Databases, Coding
Codina, A.; Cañadas, M. C.; Castro, E. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The macroscopic perspective is one of the frameworks for research on problem solving in mathematics education. Coming from this perspective, our study addresses the stages of thought in mathematical problem solving, offering an innovative approach because we apply sequential relations and global interrelations between the different…
Descriptors: Problem Solving, Mathematics Instruction, Sequential Approach, Observation
Flores, Alfinio; Park, Jungeun – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
In a course emphasizing interactive technology, 19 students, including 18 mathematics education majors, mostly in their first year, reinvented the definition of limit of a sequence while working in small cooperative groups. The class spent four sessions of 75 minutes each on a cyclical process of guided reinvention of the definition of limit of a…
Descriptors: Technology Uses in Education, Cooperative Learning, Definitions, Innovation
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