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Tania Miguel Trabajo; Eavan Dorcey; Jan Roelof van der Meer – Journal of Microbiology & Biology Education, 2024
Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in…
Descriptors: Microbiology, Science Instruction, Educational Games, Environmental Influences
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Bédi, Branislav; Chua, Cathy; Habibi, Hanieh; Martinez-Lopez, Ruth; Rayner, Manny – Research-publishing.net, 2019
This paper presents a brief overview of LARA (Learning And Reading Assistant), an open source online tool that has been under development since summer 2018. LARA currently contains a corpus of about 25 texts in ten languages and a crowdsourcing model used to expand the corpus. The central goal is to provide support for improving second language…
Descriptors: Computer Assisted Instruction, Indo European Languages, Computational Linguistics, Reading Comprehension
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Vandewaetere, Mieke – Journal of Educational Multimedia and Hypermedia, 2012
Providing learners with control over their learning does not always result in improved learning. For instance, research on tool-use in computer-based learning environments has demonstrated that tool-use behavior of learners is often suboptimal and does not fully support learning. Advice, or guided instruction, has been recognized as an…
Descriptors: Computer Assisted Instruction, Prior Learning, Student Motivation, Learner Controlled Instruction