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Papadopoulos, Konstantinos; Charitakis, Konstantinos; Koustriava, Eleni; Kouroupetroglou, Georgios; Stiefelhagen, Rainer; Stylianidis, Efstratios; Gumus, Suad Sakalli – Journal of Visual Impairment & Blindness, 2020
Introduction: This study investigated the user requirements of individuals with visual impairments regarding the information to be included in orientation and mobility (O&M) aids in order for optimally useful audio-tactile maps of campuses to be developed. In addition, this study aimed at investigating the importance (usefulness) that…
Descriptors: Visual Impairments, Information Needs, Physical Environment, Assistive Technology
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Oberlink, Mia R. – National Council on Disability, 2006
This report identifies barriers to developing livable communities and sheds light on potential methods for overcoming these barriers. It identifies and highlights multiple strategies that may be applied to the design and support of livable community principles. The identified strategies have been initiated by federal and state government agencies…
Descriptors: State Government, Public Agencies, Tax Credits, Private Sector