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Hardy, Rose Y.; Gurvitz, Michelle; Jackson, Jamie L.; May, Susan; Miller, Paula; Daskalov, Rachel; Foster, Elyse – Journal of American College Health, 2018
As medical and surgical advances improve, more young adults with congenital heart disease (CHD) are attending college. This case study illustrates some of the issues that these young adults may face as they attend college and discusses the role that college health practitioners can play in easing that transition. Participants: A case of a male…
Descriptors: College Students, Congenital Impairments, Heart Disorders, Case Studies
Martinson, Karin; Copson, Elizabeth; Gardiner, Karen; Kitrosser, Daniel – Office of Planning, Research and Evaluation, 2018
This report documents the implementation and early impacts of the Carreras en Salud (Careers in Health) program, operated by Instituto del Progreso Latino, in Chicago, Illinois. The Carreras en Salud program is one promising effort aimed at helping low-income, low-skilled adults access and complete occupational training that can lead to increased…
Descriptors: Career Development, Program Implementation, Hispanic Americans, Organizations (Groups)
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Davis, Dave – Journal of Continuing Education in the Health Professions, 2006
This article discusses continuing education and the implementation of clinical practice guidelines or best evidence, quality improvement, and patient safety. Continuing education focuses on the perspective of the adult learner and is guided by well-established educational principles. In contrast, guideline implementation and related concepts…
Descriptors: Safety, Guidelines, Educational Principles, Translation
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
National Institute of Adult Continuing Education, 2009
This briefing paper endeavours to highlight the challenges facing refugees and asylum seekers in the United Kingdom in accessing education, training and employment. It does not claim to cover all the issues but is intended as a starting point for providers of adult learning and/or advice. It initially sets out the facts about definitions and…
Descriptors: Foreign Countries, Employment, Adult Learning, Immigration