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Shaw, Christopher – PRIMUS, 2018
We present a short-term class project used in an introductory linear algebra course, designed to engage students in matrix algebra. In this activity, students responded to a survey of their pop culture tastes. Using the survey responses, they worked to design a series of matching algorithms, using matrices, with the goal of matching the students…
Descriptors: Algebra, Mathematics Instruction, Matrices, Popular Culture
It Is All about Inquiry: A Cross-Disciplinary Conversation about the Shared Foundations for Teaching
Firkins Nordstrom, Jennifer A.; Sumner, David Thomas – PRIMUS, 2017
This paper brings together general principles for teaching inquiry across disciplines with those generally employed in mathematics classrooms. It describes some broad principles of teaching inquiry to first-year writing students and shows how these can be employed in the context of a course on game theory in popular culture. Although undergraduate…
Descriptors: Inquiry, Writing Instruction, Mathematics Instruction, Teaching Methods
Burks, Robert – PRIMUS, 2011
This article describes a modification of the popular TV game show, "Survivor," as conducted in an undergraduate first semester mathematics precalculus course. The objective of this game is a group-based competitive drill and practice activity to help students prepare and review for the fundamental concepts exam. The results of this activity…
Descriptors: Popular Culture, Calculus, Communication Skills, Mathematics Instruction
Karls, Michael A. – PRIMUS, 2011
After the success of a course on cryptography for a general audience, based on Simon Singh's "The Code Book" [49], I decided to try again and create a mathematics course for a general audience based on "The Physics of Star Trek" by Lawrence Krauss [32]. This article looks at the challenges of designing a physics-based mathematics course "from…
Descriptors: Mathematics Instruction, Curriculum Development, Physics, Science Fiction
Charbonneau, Peter C.; Jackson, Heather A.; Kobylski, Gerald C.; Roginski, Jonathan W.; Sulewski, Charles A.; Wattenberg, Frank – PRIMUS, 2009
We discuss approaches to develop and improve habits of mind in our students. Several illustrations and strategies are offered and we demonstrate how popular culture and mystery can be used to motivate students. We offer an approach to assessing the work ethic efforts of our students based on an historical approach used at the United States…
Descriptors: Popular Culture, Work Ethic, Military Schools, Mathematics Instruction
Greenwald, Sarah J. – PRIMUS, 2007
Here we explore the educational implications of classroom activities related to the backgrounds and motivations of talented Hollywood comedy writers and the mathematical moments they created for the Emmy Award-winning animated sitcom "Futurama." (Contains 6 figures.)
Descriptors: Comedy, Popular Culture, Number Concepts, Mathematics Instruction
Greenwald, Sarah J.; Thomley, Jill E. – PRIMUS, 2007
Given the increase in the number of fictional women mathematicians and scientists on television and in the movies, educators who wish to incorporate pop culture into their classrooms need tools with which to evaluate these portrayals. In this article we summarize studies related to the impact of Hollywood representations on girls and then we…
Descriptors: Popular Culture, Females, Television, Mathematics
Chartier, Timothy P. – PRIMUS, 2007
When the character Yoda first appeared on the silver screen, his movements were due to the efforts of famed muppeteer Frank Oz. In "Star Wars Episode II: Attack of the Clones," Yoda returned to the movies but this time the character was not a puppet but a digital image within a computer. This paper discusses the role, or, more aptly, the force, of…
Descriptors: Calculus, Algebra, Mathematics Education, Films
Hillyard, Cinnamon – PRIMUS, 2007
Popular culture provides many opportunities to develop quantitative reasoning. This article describes a junior-level, interdisciplinary, quantitative reasoning course that uses examples from movies, cartoons, television, magazine advertisements, and children's literature. Some benefits from and cautions to using popular culture to teach…
Descriptors: Childrens Literature, Popular Culture, Cartoons, Mathematical Logic
Fraboni, Michael; Hartshorn, Kevin – PRIMUS, 2007
In the typical first-year mathematics course--whether it be calculus or a general education quantitative proficiency course--we struggle to help students see the relevance of mathematics to their own lives. Particularly in a focused course such as calculus, there is a danger that students see mathematics as an isolated subject, with applications…
Descriptors: Calculus, Mathematics Instruction, Relevance (Education), College Mathematics
Coe, Paul R.; Alonzi, Loreto Peter; Condon, Daniel; Butterworth, William T. – PRIMUS, 2007
Prisoner's Dilemma is a common game theory scenario in which two players must choose between acting cooperatively or out of pure self-interest. What a player decides affects not only his own outcome but also that of the other player. "Friend or Foe," a TV game show that has appeared on the cable Game Show Network (GSN), places pairs of contestants…
Descriptors: Game Theory, Trusts (Financial), Television, Teamwork
Pinter, Mike – PRIMUS, 2007
A first-year seminar general education course provides a good opportunity to search for mathematical topics associated with the popular culture represented in the course's required films and readings. We discuss mathematical connections to several books, including "Life of Pi" and "The Curious Incident of the Dog in the Night-Time," and to the…
Descriptors: College Freshmen, Education Courses, First Year Seminars, Popular Culture