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Burles, Ford; Liu, Irene; Hart, Chelsie; Murias, Kara; Graham, Susan A.; Iaria, Giuseppe – Child Development, 2020
Although much is known about adults' ability to orient by means of cognitive maps (mental representations of the environment), it is less clear when this important ability emerges in development. In the present study, 97 seven- to 10-year-olds and 26 adults played a video game designed to investigate the ability to orient using cognitive maps. The…
Descriptors: Cognitive Mapping, Spatial Ability, Children, Navigation
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Adachi, Paul J. C.; Willoughby, Teena – Child Development, 2016
The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults (N = 1,132; M[subscript age] = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4-year longitudinal study of adolescents (N = 1,492; M[subscript…
Descriptors: Video Games, Play, Competition, Longitudinal Studies
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Hofferth, Sandra L. – Child Development, 2010
This study provides a national picture of the time American 6- to 12-year-olds spent playing video games, using the computer, and watching TV at home in 1997 and 2003, and the association of early use with their achievement and behavior as adolescents. Girls benefited from computer use more than boys, and Black children benefited more than White…
Descriptors: African American Children, Behavior Problems, Play, Video Games