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Showing 1 to 15 of 18 results Save | Export
Draper, Duane; Alberts, Heike C.; Carnahan, Laura – Geography Teacher, 2023
High schools offering dual-credit geography options are looking for ways to enrich student experience. This article explores a university-high school collaboration, part of the University of Wisconsin Oshkosh Cooperative Academic Partnership Program (CAPP), in a dual-credit World Regional Geography course offered at Barneveld High School,…
Descriptors: High School Teachers, College Faculty, Teacher Collaboration, College School Cooperation
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Dutton, Nicole A. M. – American Journal of Distance Education, 2023
An increase in online science course offerings requires a closer evaluation of the online laboratory experience. While it has been established that students can successfully learn from online laboratory simulations, there is a lack of knowledge regarding factors that impact student success. Grounded in the constructivist learning theory, a unique…
Descriptors: Online Courses, Science Instruction, Science Laboratories, Microbiology
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Arbaugh, J. Ben – Journal of Management Education, 2018
Herein, Ben Arbaugh discusses his article, "Virtual Classroom Characteristics and Student Satisfaction in Internet-Based MBA Courses," not only in terms of its impact on his career and studies of online delivery in business schools but also in terms how it is and can be representative of what business and management education (BME)…
Descriptors: Student Attitudes, Masters Programs, Business Administration Education, Computer Simulation
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Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
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Johnson, Christopher D. L. – Teaching Theology & Religion, 2018
The advent of relatively inexpensive 360-degree cameras and virtual reality (VR) headsets brings new possibilities to the study of religion by allowing students to become virtually immersed in distant religious environments at very little cost. These tools can serve as the basis for assignments that help to engage students and meet core learning…
Descriptors: Religious Education, Computer Simulation, Video Technology, Assignments
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Hati, Sanchita; Bhattacharyya, Sudeep – Biochemistry and Molecular Biology Education, 2016
A project-based biophysical chemistry laboratory course, which is offered to the biochemistry and molecular biology majors in their senior year, is described. In this course, the classroom study of the structure-function of biomolecules is integrated with the discovery-guided laboratory study of these molecules using computer modeling and…
Descriptors: Chemistry, Active Learning, Student Projects, Laboratory Training
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Clayson, Dennis E. – Assessment & Evaluation in Higher Education, 2014
This research looks closely at claims that ratemyprofessors.com creates a valid measure of teaching effectiveness because student responses are consistent with a learning model. While some evidence for this contention was found in three datasets taken from the site, the majority of the evidence indicates that the instrument is biassed by a halo…
Descriptors: Student Evaluation of Teacher Performance, Online Surveys, Construct Validity, College Students
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Sandy, Marie G.; Franco, Zeno E. – Journal of Higher Education Outreach and Engagement, 2014
A sense of place has been an integral part of service-learning since the field's inception; it describes one's attachment to a particular geographic place and is often a precursor to engaging in action to care for localities and their inhabitants. But practicing service-learning in online environments requires reconsidering this core value. Should…
Descriptors: Service Learning, Online Courses, Computer Simulation, Human Geography
Fox, Christine; Jones, Rachel – State Educational Technology Directors Association, 2019
The advent of new technologies and increased access to robust connectivity is reshaping the K-12 landscape for teaching and learning. School districts nationwide are leveraging digital instructional materials and resources to deliver transformative and impactful personalized learning opportunities for students and to enhance the administrative…
Descriptors: Access to Computers, Internet, Academic Achievement, Technology Uses in Education
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Buck, Zoë E.; Lee, Hee-Sun; Flores, Joanna – International Journal of Science Education, 2014
We investigated how students articulate uncertainty when they are engaged in structured scientific argumentation tasks where they generate, examine, and interpret data to determine the existence of exoplanets. In this study, 302 high school students completed 4 structured scientific arguments that followed a series of computer-model-based…
Descriptors: Ambiguity (Context), Persuasive Discourse, Scientific Concepts, Scientific Literacy
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Demski, Jennifer – T.H.E. Journal, 2010
Moving from a traditional desktop computing environment to a virtualized solution is a daunting task. In this article, the author presents case histories of three districts that have made the conversion to virtual computing to learn about their experiences: What prompted them to make the move, and what were their objectives? Which obstacles prove…
Descriptors: Educational Technology, Client Server Architecture, Computer Simulation, Data Collection
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Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Kraemer, Sara; Thorn, Christopher A. – Wisconsin Center for Education Research (NJ1), 2010
The purpose of this exploratory study was to identify and describe some of the dimensions of scientific collaborations using high throughput computing (HTC) through the lens of a virtual team performance framework. A secondary purpose was to assess the viability of using a virtual team performance framework to study scientific collaborations using…
Descriptors: Group Discussion, Focus Groups, Teamwork, Group Dynamics
Jecklin, Robert – International Electronic Journal of Health Education, 2010
Young and healthy undergraduates in health education were not predisposed to learn the complex sprawl of topics in a required course on U.S. Health Care. An online simulation of health care reform was used to encourage student learning about health care and participating in health care reform. Students applied their understanding of high costs,…
Descriptors: Required Courses, Electronic Publishing, Health Education, Formative Evaluation
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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